ASSET PACEMENT PROBLEMS

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ASSET PACEMENT PROBLEMS

Postby mountainrail2012 » Tue Nov 06, 2012 9:20 pm

!*don-know!* WE FINALLY HAVE SOME NEW TRACK SIDE YARD WORKERS TO PUT IN THE TRAINSIM AND AS SOON AS YOU RIGHT CLICK ON THEM TO SET THEM YOU HAVE NO CONTROL OVER HEIGHT,BEARING,SKEWER OR DELETE. THE CULPRIT'S ARE 2013 NEC ALL STATIC PEOPLE,SH WORKER'S 01-06. IF ANY ONE KNOWS WHAT IT TAKES TO MANOUVER THESE ASSET'S AROUND FESS UP. JUST KIDDING, BUT IF ANY ONE KNOWS WHAT I AM DOING WRONG I WOULD APPRECIATE SOME HELP. AND RSC NEED'S TO KNOW THE SHERMAN HILL ROUTE SET'S A NEW STANDARD FOR EXCELANCE. THANK YOU KEN !*cheers*!
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Re: ASSET PACEMENT PROBLEMS

Postby PapaXpress » Tue Nov 06, 2012 10:25 pm

Are you aware that talking in CAPs is like yelling?

The problem you are describing could mean the asset was not created correctly. I had the same problem with a model I created. I fixed it by correcting its LOD, which is something you can only do in the modeling program, not in the scenario/route editor.
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Re: ASSET PACEMENT PROBLEMS

Postby mountainrail2012 » Tue Nov 06, 2012 11:50 pm

**!!bow!!** PappaXpress I apologize for leaving the caps on, it has been a long day. Thank you for responding. Is this something I should let RSC know about or are we not supposed to use there Asset's in our Scenario's? Ken
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Re: ASSET PACEMENT PROBLEMS

Postby PapaXpress » Wed Nov 07, 2012 12:27 am

It won't hurt to tell RSC support. The worst is that you will get some boiler plate about refreshing the game cache and that they appreciate your support... uh yea.
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Re: ASSET PACEMENT PROBLEMS

Postby mountainrail2012 » Thu Nov 08, 2012 11:15 pm

I am still having the problem after "Verifying the game cache" so it's off to RSC Support. Ken
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