by ENR3005 » Sat Dec 16, 2023 10:12 pm
I think I figured out what has happened and why I can't easily swap these with the DTG trees and it keeps crashing the sim. I now suspect the problem is not necessarily with the new AP tree pack and I have a asset block somewhere along my route where it may have been accidentally over populated with 3D trees in someway despite my rigorous efforts to avoid such an error in the past. I have learned in the past that the mouse scroll button can be deadly while route editing, accidentally changing the object type in a asset block from a 2D to 3D object when moving. Let's say instead of 15,000 for a normal 3D tree block, it might be 150,000 or 500,000 depending on the accidental change of the original object, enough to bottleneck things and crash the sim with the higher memory usage of the new pack when replaced on a 1 for 1 basis for each object. To test this theory, I converted all the existing DTG to 2D trees and then I added in the 3D pack manually along the route, in some of the most dense tiles such as tiles with major yards and cities to test my theory. All now seems to be functioning fine, even populated with rolling stock and trains. The larger problem is I just don't know where the problem is on a 136 miles of right of way, so I am now editing each tile manually with the editor and TS Tools and testing the route as I go till I find the offending tile. Long story short, my issue appears to be fixable with some in depth work and this pack greatly enhances the look of my route, enough to warrant my efforts.
Last edited by
ENR3005 on Sun Dec 17, 2023 5:56 pm, edited 3 times in total.