I could use some help with figuring out why my couplers are doing this
They're doing this while coupled. Here are my blueprint settings if that helps
Any help is greatly appreciated. Thanks!
mrennie wrote:The distance from the front edge of the collision box (half the collision length) to the front pivot X should be 0.375. So in your case, where collision box length is 3.94, front pivot X should be (3.94/2)+0.375 = 2.345.
Next, the front coupling pivot X needs to be exactly 0.75 less than the front pivot X. In your case, that means 2.345 - 0.75 = 1.595 (instead of 1.797354 in row 3 column 2 of the matrix)
Same goes for the rear/back points, which in your case will be back pivot X = -2.345, and rear coupling pivot point -1.595 (instead of -1.797354)
This works as long as the collision length is the distance between the faces of the coupling pockets.
Jurien72 wrote:I have a couple questions here - first of all, you named your coupler 1_0250_knuckleclosed - in the documentation it states they have to be called 1_0064_coupled in order for the couplers to work. Has this changed?
Second question: Is there a certain distance from 0,0,0 to the origin point it needs to be? I'm assuming this is like the bar connection where it flips around?
Third question: So the pivot points go inboard of the collision box? I've read many posts stating they have to be outside of the collision box.
Sorry for all the questions, I'm just really confused!
Jurien72 wrote:Ahh thanks for the answers! And yes, you managed to answer my question in question #2. (I sometimes don't know the best way to phrase the question) Basically, the entire coupler has to move between "coupled" and "uncoupled" states, in reference to the 0,0,0 point.
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