Re-Paint Mod for Lo-Poly Yard Fillers

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Re-Paint Mod for Lo-Poly Yard Fillers

Unread postby ironcat60 » Sat Sep 28, 2019 12:45 am

Submitted recently, a repaint of Michael Stephan's Lo-Poly Yard Fillers.

The main idea and purpose of this project was to have generic unmarked cars for scenery that fits into any railroad. Just like the original models these are intended for the eras from steam-diesel to modern diesel era.

You will need to have the original files installed in your game as there is several GeoPcDx files to copy over into the directories of these reskin cars. (http://www.stephan-michael.de/railsim/p ... dfill.html).

•Original Model information

These are Low Poly models by Michael Stephan. All credit goes to him for these great models! There are no details like roof walk-ways, 3d ladders etc. It is basically a low detail model with graphics.

I went through and and removed road names from all cars and recolored most of them. Added graphics to represent ladders, grab irons, and on some of them a brake hand-wheel. Applied common markings like car info and other lettering found on cars to dress them up a bit more. The color schemes for all models repeats randomly.

Now there is some normal operating and interactive parts on these models. The truck assemblies and the couplers. These cars will couple to normal cars and locomotives. The basic physics are listed in the bin file but there is no sound added to these cars. For the open cars there is no external representation of loads.

•Railcars

There is a selection of 40ft boxcars that reflect the earlier era: z Lo-Poly Boxcar 40ft-A, z Lo-Poly Boxcar 40ft-B, z Lo-Poly Boxcar 40ft-C.
40ft-A and 40ft-B share the same texture folder but there is cars unique to each selection. 40ft-C has its own textures.

There is a selection of 50ft boxcars that represent the modern era. z Lo-Poly Boxcar 50ft-A and z Lo-Poly Boxcar 50ft-B.
50ft-A and 50ft-B share the same texture folder but there is cars unique to each selection.

There is a selection of 50ft gondolas and open hoppers. z Lo-Poly Gondola 50ft. z Lo-Poly Hoppers 55t (55ton). z Lo-Poly Hoppers 70t (70ton).
The gondolas and hoppers all share five basic textures, I picked one style that fits them all and added five different color to that style. It gives them a basic worn and weathered look.

Overall View.jpg


view 1.jpg


view 2.jpg


view 3.jpg
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Re: Re-Paint Mod for Lo-Poly Yard Fillers

Unread postby gtrtroger » Sat Sep 28, 2019 7:05 am

Are these an over-write of the existing, or, in addition to the existing?
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Re: Re-Paint Mod for Lo-Poly Yard Fillers

Unread postby GreatNortherner » Sat Sep 28, 2019 7:11 am

From the description above, my guess would be a standalone repaint:
You will need to have the original files installed in your game as there is several GeoPcDx files to copy over into the directories of these reskin cars.


Thanks for creating these new repaints. Great idea to do them logo-less, the result is a very useful collection of cars that very well represent a typical 1960s/70s yard scene on pretty much any railroad.

Cheers!
Michael
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Re: Re-Paint Mod for Lo-Poly Yard Fillers

Unread postby NorfolkNE » Sat Sep 28, 2019 4:38 pm

Oh my these will be used plentiful when I need filler for yards or distant sidings, nice reskins!
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Re: Re-Paint Mod for Lo-Poly Yard Fillers

Unread postby ironcat60 » Sun Sep 29, 2019 2:59 am

To answer gtrtroger's question, these are repaints of the originals and install into folders that are separate from the originals. That way you can use both the originals and the mods for greater variety like I do. Being a BN fan the originals are my go to for yard scenes but I also wanted some generic cars to simulate other road traffic.

These cars are a genius idea. I use a pretty much run of the mill laptop and a populated yard, the size of Claiborne yard in Adriana County, with standard cars like tankers and flatcars thrown in does not affect my frame rate too much. That and the low speeds around a yard help hold down the amount of territory the pc has to refresh as I travel along.

I use the 1st track on the left as a the yard main-bypass track. The 2nd one over as a Arrival-Departure. 3rd track as a sorting track. The last as a car temp storage.

Claiborne_1.jpg
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