NStrains wrote:Tomcat, if you REALLY want to figure out when the sim will start crying uncle, through a bunch of locomotives in the mix too.

Yep, that would do it for sure. I guess I won't be tempted to recreate the lines of stored locomotives unless my fire extinguisher is placed conveniently next to the laptop.
The upper limit seems to be about 6 100 car consists with 3 locos per consist and approx. 90 scattered hoppers. Oddly enough, the memory usage stays pretty much around 2100MB but the fps takes a nice hit and bottoms out at 23 to 25 in the midst of this mess.
Screenshot_Powder River Basin_44.28923--105.28322_20-46-42.jpg
I hate the default open top hoppers in the sim, not only for the drunken behavior shown below, but also for the physics being borked. I ran 100 loaded cars with 3 SD70s from Caballo to Donkey Creek Junction and was accelerating in notch 2 up Whitetail hill and then had to keep it in at least notch 1 to drag the hoppers down the 1.4% grade to Donkey Creek.
The coal hoppers that come with NS Coal District behaved more realistically in that I had to keep it in notch 8 to make it up Whitetail hill at a speed of 14 mph and then had to apply full dynamics and 9% air brakes to keep it under control downhill.
Screenshot_Powder River Basin_44.28894--105.27466_20-47-33.jpg
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Download the PRB from page 51 of the Powder River Basin thread.