Some shots

Screenshots of Train Sim World

Some shots

Unread postby artimrj » Wed Dec 14, 2016 7:25 pm

Took a few shots
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Re: Some shots

Unread postby ZekTheKid » Wed Dec 14, 2016 8:01 pm

Love them! !!*ok*!! !!*ok*!!
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Re: Some shots

Unread postby jalsina » Wed Dec 14, 2016 8:12 pm

Great shots. Allow me contributing a little bit:

20161214192547_1.jpg

20161213224835_1.jpg

20161213220014_1.jpg

20161210001048_1.jpg

20161210001022_1.jpg
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Re: Some shots

Unread postby BKRR605 » Wed Dec 14, 2016 9:35 pm

Cool shots!! !!*ok*!!
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Re: Some shots

Unread postby Noel » Wed Dec 14, 2016 10:20 pm

20161209131851_1.jpg
20161209131738_1.jpg
20161209131751_1.jpg
20161209183617_1.jpg
20161209130308_1.jpg
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Re: Some shots

Unread postby artimrj » Wed Dec 14, 2016 10:38 pm

Noel have you tried turning on TAA graphics in game? The trees and foliage won't be so fuzzy if you can turn it on.
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Re: Some shots

Unread postby Noel » Thu Dec 15, 2016 9:48 am

I've tried running it with that. However, the game lags so badly to the point where it's unplayable at about 1 FPS.
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Re: Some shots

Unread postby artimrj » Thu Dec 15, 2016 10:33 am

Well that should change in the future when they get the code going to your graphics card.
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Re: Some shots

Unread postby Chacal » Thu Dec 15, 2016 3:11 pm

Graphic cards are also excellent for computing physics.
It is a good option for someone with 2 graphic cards.
For example, I have two obsolete NVidia 9800 GTX cards. I've never seen any gain by using SLI, but I *THINK* (not measured) that I gain some performance by dedicating one to the PhysX engine.
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Re: Some shots

Unread postby Boss1 » Sun Jan 15, 2017 11:18 am

Really enjoy the TSW screenshots! Hope DTG makes a southwestern US desert route in the future.
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Re: Some shots

Unread postby buzz456 » Sun Jan 15, 2017 4:08 pm

Hope is not a course of action and it sounds like there will not be any builders tools in this first offering. You all let me know how much fun you have and how long it takes to get bored running up and down your one fifty mile route.
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Re: Some shots

Unread postby Overshoe » Sun Jan 15, 2017 7:06 pm

No matter how nice the graphics are in the screenshots, I can't get excited about an X-Box GAME which is all I see.

I predict they will do the same thing with TSW that they have done with the Euro Fishing X-Box GAME. Pretty graphics. Intentionally limited GAMEplay and no tools whatever.

I hope I am wrong. We'll know sometime next year... February has become Spring and soon Spring will become "late this year" and then slide...

Meanwhile I have a Train Simulator.
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Re: Some shots

Unread postby buzz456 » Sun Jan 15, 2017 8:43 pm

Overshoe wrote:No matter how nice the graphics are in the screenshots, I can't get excited about an X-Box GAME which is all I see.

I predict they will do the same thing with TSW that they have done with the Euro Fishing X-Box GAME. Pretty graphics. Intentionally limited GAMEplay and no tools whatever.

I hope I am wrong. We'll know sometime next year... February has become Spring and soon Spring will become "late this year" and then slide...

Meanwhile I have a Train Simulator.


What he said.
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Re: Some shots

Unread postby RSMattP » Tue Jan 24, 2017 10:31 am

Some fantastic screenshots there, jalsina's second one is a particular favourite!

buzz456 / overshoe - would like to know more about how you see this has an "xbox game" rather than a train simulator, i've certainly not designed it to be anything less than a simulator. All feedback is good :)

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Re: Some shots

Unread postby Boss1 » Tue Jan 24, 2017 11:44 am

buzz456 wrote:Hope is not a course of action and it sounds like there will not be any builders tools in this first offering. You all let me know how much fun you have and how long it takes to get bored running up and down your one fifty mile route.


Did not say it was a course of action!

What's with the poor attitude about TSW?
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