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Re: [WIP] SD60, SD60M, SD60I PACKS

Unread postby Bananarama » Mon Apr 04, 2016 1:53 pm

Fabulous work there, Ian! :D
Cheers!
Marc - 3DTrains

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Re: [WIP] SD60, SD60M, SD60I PACKS

Unread postby TheTeenageFoamer » Mon Apr 04, 2016 2:13 pm

eyein12 wrote:sd60I

3.jpg


2.jpg


sd60M

1.jpg



putting in the shaders now that they are baked. I still need to add weathering and effects to the textures but just felt like updating progress. the sd60 is next for the bake.

These are long time needed locos. Thank you! **!!bow!!**
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Re: [WIP] SD60, SD60M, SD60I PACKS

Unread postby eyein12 » Thu Apr 07, 2016 12:39 pm

20160407133300_1.jpg


20160407133226_1.jpg


20160407133212_1.jpg


20160407133205_1.jpg


20160407133428_1.jpg



some screens. I was experimenting with shine and its set to 3 in these pics. When dealing with black objects 2 is the best so that is what I will go with.
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Last edited by eyein12 on Thu Apr 07, 2016 12:44 pm, edited 1 time in total.
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Re: [WIP] SD60, SD60M, SD60I PACKS

Unread postby eyein12 » Thu Apr 07, 2016 12:41 pm

20160407133307_1.jpg


3.jpg


1.jpg
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Re: [WIP] SD60, SD60M, SD60I PACKS

Unread postby NStrains » Thu Apr 07, 2016 3:02 pm

!*drool*! **!!bow!!**
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Re: [WIP] SD60, SD60M, SD60I PACKS

Unread postby BKRR605 » Thu Apr 07, 2016 3:32 pm

!*drool*! !*drool*! !*drool*! !*drool*! !*brav*! **!!bow!!** !*salute*!
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Re: [WIP] SD60, SD60M, SD60I PACKS

Unread postby eyein12 » Fri Apr 15, 2016 1:16 pm

20160415141249_1.jpg


20160415141221_1.jpg


Playing around with some textures. after 6 years of doing this I still am learning and I finally played with the alpha values and added some effects that put it where I want it to be. This is a dirty version and there is a clean version. I just wanted to see what I could pull off

Ian
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Re: [WIP] SD60, SD60M, SD60I PACKS

Unread postby ssbobz » Fri Apr 15, 2016 1:37 pm

Looks great.
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Re: [WIP] SD60, SD60M, SD60I PACKS

Unread postby ColoradoRailfan » Fri Apr 15, 2016 5:04 pm

eyein12 wrote:
20160415141249_1.jpg


20160415141221_1.jpg


Playing around with some textures. after 6 years of doing this I still am learning and I finally played with the alpha values and added some effects that put it where I want it to be. This is a dirty version and there is a clean version. I just wanted to see what I could pull off

Ian


Ok I know this is a WIP, but the horn is waaayy too big.

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Re: [WIP] SD60, SD60M, SD60I PACKS

Unread postby eyein12 » Fri Apr 15, 2016 7:43 pm

fixed thank you!
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Re: [WIP] SD60, SD60M, SD60I PACKS

Unread postby Timmybullard5316 » Fri Apr 15, 2016 8:06 pm

Very nice pictures.. will they come as CSX to?
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Re: [WIP] SD60, SD60M, SD60I PACKS

Unread postby eyein12 » Sat Apr 16, 2016 7:03 am

I dont have a csx license so I think I might talk to DTG and get a CSX pack out through them and steam. More on that soon.
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Re: [WIP] SD60, SD60M, SD60I PACKS

Unread postby eyein12 » Mon Apr 18, 2016 6:58 am

20160418075635_1.jpg


now onto doors and window animations some details on the textures and then the cabs. Moving along nicely.

Ian
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Re: [WIP] SD60, SD60M, SD60I PACKS

Unread postby eyein12 » Thu Jun 02, 2016 10:17 am

1.jpg


get closer, the cab for the spartan unit is baked and ready for animation. its been a slow process but the modern cabs are done.

Ian
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Re: [WIP] SD60, SD60M, SD60I PACKS

Unread postby OpenRailer90 » Thu Jun 02, 2016 10:20 am

The cab model is excellently crafted! !!*ok*!! You have really stepped up.
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