dtrainBNSF1 wrote:I was using the Stevens Pass template and yes it's in an ap-file. Would I have to unzip it then?
dtrainBNSF1 wrote: I discovered that if I log into the route immediately after starting TS 2015 I get the "world of white", but if I log into it after playing on a different route my new route will appear with the other routes textures.
JohnS wrote:Looks like the Blueprints from other routes that you load have some of the same Assets so when the Blueprints.pak file is created your route doesn't need to search for those assets again. Essentially, your custom route is not locating all of its Assets correctly at the time of loading to create its own Blueprints.pak. I would try my above suggestion and go from there. To me it seems the route has lost its Assets.
dtrainBNSF1 wrote:JohnS wrote:Looks like the Blueprints from other routes that you load have some of the same Assets so when the Blueprints.pak file is created your route doesn't need to search for those assets again. Essentially, your custom route is not locating all of its Assets correctly at the time of loading to create its own Blueprints.pak. I would try my above suggestion and go from there. To me it seems the route has lost its Assets.
I did try your suggestion the other night. I ended up with the same result as above.
Eric - I did see a RouteProperties.xml. Whether or not it's corrupted I have no idea. Could I delete it, open the .bin file with serz.exe and would that fix it? Or would a corrupt xml file suggest that the bin file is also corrupted?
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