by Toripony » Sat Apr 12, 2014 3:04 pm
You're right, some folks do fly above the train looking around at the scenery... sometimes I do that if the landscape looks interesting. However, if your area is flat, boring farmland, I think players will be more inclined to stay closer to the train. You know the old human curiosity of "Wonder what is over that hill?"... well, if there's no hill, then there's no curiosity so the mind tends to focus on things closer. In my route, I've placed a couple of Easter eggs back in the holler or over the hill... special places to me and fun for anyone who might find them.
In my hills, the landscape dominates the view so I've "scened" it from far to near... trees on hills first, buildings closer, then trackside brush and scenery last. In a flatland route I would take the opposite approach... start near and work out toward the sightline. Honestly, I don't think very many players will ever see anything you model that can't be seen from the cab. Besides, in real life we seldom look past what is within a couple hundred feet of ourselves. Things blur beyond that. Beyond that point, you're just decorating it for yourself. And that takes a LOT of time. I cannot emphasize "a LOT" enough.
You sound like me in that I want a model-looking layout and I want to play around with the locals that I used to watch in my neighborhood. What I want to warn you about is getting so lost in the modeling that you never get to play... that's what's happened to me. I'm now very burned out on doing scenery and just want to get it all behind me so I can play on it for a year straight! My head is full of scenarios that I haven't had time to build. My scenario list is full of starts that are not even 1/4 made.
I'm suggesting that if you ever want to play on your route (or share it), simplify, simplify and do it before you get too far along. In the beginning I went to extremes detailing my small town and now that I've worked out toward the ends of the route I find that it's almost mandatory to keep up the same level of detail. Don't get caught up in that trap. I also think you'll be surprised how satiating 60 miles of track with yards and industrial sidings can be. In the end I bet you'll spend most of your play time near your home. Think this through... if you make a scenario for your train that runs 120 miles, you will also have to add AI traffic and static consists for that 120 miles to make it feel realistic. Writing more than a couple of those huge scenarios can also become less than fun.
I highly recommend using ground textures liberally for scening the landscape beyond a few hundred feet. Take a look at your local area from a tall building... look out across the landscape as if you were looking at a painting... what do you see? Bands of color, shades of green, brown, yellow, the play of light and shadow... "paint" that with ground textures and save yourself a lot of time. It's also really surprising how much of our view is inhibited by trees, too. Even I never noticed how much until I started building in this game. If I started my route over today, there's a lot of stuff that I would leave out because now that all the "layers" are filling out, some of what I did back when I was learning is now hidden. Rather than spend time placing buildings a half-mile from the track, I wish I had spent that time on "motion" near the tracks. Car traffic, people, lighting, sound... those things add more life to the route and provide more entertainment.
Spend the most time on your track... that's what you'll be looking at the most. Invest in track details... realistic looking turnouts, the right signals, detail bridgework, culverts, M.O.W. shacks, properly placed switch stands, etc. That's what you'll see the most when you're driving around.