Head light flare

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Re: Head light flare

Unread postby _o_OOOO_oo-Kanawha » Mon Sep 30, 2013 1:58 am

There is a new <HeadLightFlareComponent> section in the GP_Headlight14 blueprint inside the GP9\Default\Lights folder.
Is relies on both a FlareTexture a LensFlareTexture to provide the effect, which probably takes a few computer cycles.

I think the effect can be copied to other engines and seachlight signal beams as well.

It didn't really improve long range visibility of an approaching train unfortunately.
The piercing beam of a modern headlight should be visible well before the dark blob of the engine appears in view.
It is a close range effect most effective when trains pass each other IMO.

I wonder if the same could have been achieved by a DX call, Microsoft's DX game graphics engine must have some capabilities?
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Re: Head light flare

Unread postby GSkid » Tue Oct 01, 2013 12:08 am

The intense glow of the lamps and lens flare are cool..... but that frosty halo looks unnatural in clear summer weather. If they can put the appropriate clothing on pedestrians for the weather, certainly they can have the headlight halo appear only in frosty weather when ice crystals are in the air.
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Re: Head light flare

Unread postby BNSFdude » Tue Oct 01, 2013 11:43 pm

HDR Lighting applied to Headlights and the Sun would really make the game look much better.
Right now Railworks looks like the Left, with HDR it would look like the Right.
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Maybe in TS-2015? I'll certainly add it to the suggestion box.
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Re: Head light flare

Unread postby PapaXpress » Wed Oct 02, 2013 12:16 am

As far as I know the game engine is still DX9. I don't think you can achieve that without DX10 or greater.
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Re: Head light flare

Unread postby MJBrinegar » Wed Oct 02, 2013 12:55 am

That is the source engine for half life 2, left 4 dead and such. It is dx9 so should be able to do it but may take a performance hit would be nice though. Would love to see sun glare almost every game has it anymore.

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Re: Head light flare

Unread postby GSkid » Wed Oct 02, 2013 1:31 am

Yeah.... DX9 is capable of HDR. Halo 3 used it to great effect on the Xbox 360....which is a DX9 console.


The headlight flare works well on the SP Dash-9..... but is absent on the BNSF version. *!sad!*
EMD 2-strokes rule! My all time favorite: SD45X also love the SD40-2/SD40T-2/SD45-2/SD45T-2/DD35A/DDA40X/SD70ACe/SD80ACe

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Re: Head light flare

Unread postby Scott » Wed Oct 02, 2013 3:51 pm

I noticed for Donner Pass the some of the locomotives lights don't light the ground far in front of them it's only the GP9 that has them light up the ground farther. Is there a way to change that?
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Re: Head light flare

Unread postby BNSF650 » Mon Oct 07, 2013 1:45 pm

Has anybody tried using the files for any other locomotives?
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