GP60 PACK02 NOW AVAILABLE!

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Re: GP60 ATSF COMING SOON

Unread postby buzz456 » Thu Jul 25, 2013 9:18 pm

Who cares......things to be done later.
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Re: GP60 ATSF COMING SOON

Unread postby PapaXpress » Thu Jul 25, 2013 10:00 pm

Indeed. You can release the Quick Drive as a patch.
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Re: GP60 ATSF COMING SOON

Unread postby eyein12 » Fri Jul 26, 2013 7:02 am

Lol wish it were that simple. Theres another far more weird issue that I cant understand. If I put my locos in my seattle route they work great. same goes for soo line and altoona. however the game crashes if I use them in sherman hill and MP. I have gotten them to work in sherman one time. So this must be a core game issue I may have to verify game cache.

Anyways they will be out this afternoon regardless.


I will patch the quick drive issue and I'll release the scenarios by sunday. You guys can tinker with it over the weekend. I'll include 1 scenario that orientation style so that you can operate it.

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Re: GP60 ATSF COMING SOON

Unread postby eyein12 » Fri Jul 26, 2013 9:55 am

I think I may have discovered the reason why im having issues with the sbhh error. although I have an enginescript.out file in my engine folder, rw_tools says that the loco is missing the enginescript.lua file. So that will always cause a sbhh error if theres no script attached to the sim file. Basically i took an old .lua and removed the .out put it where rw_tools says its missing and the loco works fine. I am curious as to why my loco wont read enginescript.out files. does this file need to be in a commonscripts folder like RSC has set up now or can it basically still be anywhere? I will test this theory this afternoon. Wost case scenario is I just plop the .lua version in there. It looks like I have everything in order for a release today. if quick drive mode doesnt work, I will give the game my biggest middle finger and I will patch it later.

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Re: GP60 ATSF COMING SOON

Unread postby Chacal » Fri Jul 26, 2013 10:17 am

Adding the lua script is much nicer for the community anyway.
It is a way to share your knowledge.
Every author should do that.
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Re: GP60 ATSF COMING SOON

Unread postby bpetit » Fri Jul 26, 2013 10:43 am

Ian I can't wait to buy it out and on the plus side I probably will do a video on it.
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Re: GP60 ATSF COMING SOON

Unread postby PapaXpress » Fri Jul 26, 2013 11:08 am

Ian, I am using multiple LUAs (mixed as LUA and OUT) in three places and the only time I get a SBHH is when I recompile the OUT files while the game is up (even if from the scenario window) after I had already loaded the engine. The only reason I can think of this happening is that OUT files are part of the caching process and I am stomping on it when I refresh the files.
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Re: GP60 ATSF COMING SOON

Unread postby eyein12 » Fri Jul 26, 2013 11:36 am

Yeah I have NO problem sharing the .lua script. afterall someone shared their knowledge with me:)

anyways all good to go the loco now works in quickdrive mode. the reason why it failed was because there was no coupler aliased. I aliased to my folder structure and were good to go.
I will just release the .lua file. I don't care about whether it needs to be .out or not. apparently lua's are still needed and it works.


It will be released this afternoon by 2:00pm EST. I'll include an intro scenario with instructions on what controls what.

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Re: GP60 ATSF COMING SOON

Unread postby eyein12 » Fri Jul 26, 2013 12:56 pm

GP60 pack is now available on my blog.

Enjoy and thanks!

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Re: GP60 PACK02 NOW AVAILABLE!

Unread postby Chacal » Fri Jul 26, 2013 1:16 pm

Congrats!
Amazing engine.

If I understand correctly, compiled versions of files are used only if there is no source version in the folder.
For example, if you have both engine.bin and engine.xml blueprints, only the xml will be used.
I guess this is the same for lua and out files,
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Re: GP60 PACK02 NOW AVAILABLE!

Unread postby PapaXpress » Fri Jul 26, 2013 1:51 pm

Chacal wrote:Congrats!
Amazing engine.

If I understand correctly, compiled versions of files are used only if there is no source version in the folder.
For example, if you have both engine.bin and engine.xml blueprints, only the xml will be used.
I guess this is the same for lua and out files,


I don't think it works like that (easy to test when I get home though). For LUA and OUT I can confirm that LUA will supersede the OUT, unless you are including (using the require method) other LUAs, then you must explicitly state the file name with the correct extension.
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Re: GP60 PACK02 NOW AVAILABLE!

Unread postby thecanadianrail » Fri Jul 26, 2013 1:56 pm

Do we have to buy this pack separately from the original GP60 pack? I ask because my password for unzipping the old GP60 pack dosent work on the new one.
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Re: GP60 PACK02 NOW AVAILABLE!

Unread postby buzz456 » Fri Jul 26, 2013 1:58 pm

thecanadianrail wrote:Do we have to buy this pack separately from the original GP60 pack? I ask because my password for unzipping the old GP60 pack dosent work on the new one.

Asked and answered as they say on the lawyer shows.
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Re: GP60 PACK02 NOW AVAILABLE!

Unread postby eyein12 » Fri Jul 26, 2013 2:14 pm

this pack is seperate from the old one. For good reason. Spent a TON of time on it lol. trust me its worth it. the scenarios will be done over the weekend for it.

BTW I took the headout mode and turned it into switcherman mode. the camera places you o nthe platform steps so you can see the couplers front and back and have a 180 view in the meantime. I think headout the window is pointless if you can open the doors.

1 more thing there will be a repaint comnig soon, plus a code addition so that when you open the doors and windows in exterior mode they will be open when you jump in the cab.
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Re: GP60 PACK02 NOW AVAILABLE!

Unread postby thecanadianrail » Fri Jul 26, 2013 2:40 pm

the new pack is just awesome, very nice job on this one! after playing around for a little bit on it I did notice 1 very minor thing, which was the chains on either end of the locomotive above the couplers on the handrails is missing? just a minor thing but I thought I would just point it out.
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