by minerman146 » Sat Jan 07, 2017 2:52 pm
I have to get his off my chest. I have 2 issues with the route that will most certainly impact scenarios.
The first I published, due to a rail break after the switch that takes you off the main line to Croxton Lead you get a hard red signal on track 2. To get a green you have to diverge before or after Rutherford to get to track 1 and then you get a green to the yard. The second just stinks, as you know I did extensive track work/replacement from Allendale to Ridgewood. No errors save for missing signal on tack three between Ridgewood and Hohokus. But the honey is the Rebuild of Suffern Yard. You can Tab/Spad your self out of the yard. But get Red signals going in. From the West you are NOT getting in with out blowing past a red. From Suffern Station you can get in without penalty buts still Red. This is due to me not replacing the yard signals. As Suffern/Hillburn yard is basically a multi-tracked passing siding to the game. To get greens going in, you would need to set a path that would cleanly take you through the yard and back onto the main. This I all corrected on the Bergen and documented what I found.
Root Cause: Being under time pressure, I didn't QC any of these switches/signals as they previously worked. Lesson: if you make a track change that involves a switch you MUST QC the signals. On ANY switch, you MUST check for track breaks particularly at the divergence.
This hurts personally because I wanted to run freight scenarios and this hits my frieght guys right in the kisser. A gorgeous freight scenario by one of our very own is on hold as he works out how to get into Croxton. I drove it ... IT IS SUPERB.
I hope he works that last kink out.
Long story short as far as signals go - you can get cleanly out of ALL yards, you can get into all yards except Croxton, Suffern and Hillburn. (you can get in but through a red signal)
"In business, I prefer to keep company with honest men, so I ship on the Erie"