_o_OOOO_oo-Kanawha wrote:
Is it possible to start looking forwards towards the actual animation and simulation of UP 844? The sights and sound that make her come to life in our sims?
She has twin exhaust stacks, but TS2013 doesn't allow for more than one synchronized smoke emitter.
The typical towering exhaust of US steam locomotives accelerating under full power with wide open throttle hasn't been captured very well before either, since there is no emitter parameter that controls speed of emission.
Actually there is (V int velocity as an x, y, z vector, with variance and gravity, and then there's the emission rate, the roll-off rate, velocity variance, resistance, spread vector and many more), but it's quite a balancing act to get all the various parameters to work properly together. It took me ages, and many attempts, to get something satisfactory last time around.
_o_OOOO_oo-Kanawha wrote:Cylinder cocks also emit steam synchronized with the driving wheels' rotation, again I think impossible with the current emitters. Unless one tries to script one's own "single shot" emitters and synchronizes them with the motion oneself.
Impossible???? I suspect you haven't got the Consolidation
_o_OOOO_oo-Kanawha wrote:Hot water gushing from the live steam injector being primed?
And steam gushing from the overflow when you pull the pick-up injector lever without having first primed it with water from the tender. Again, this is all in the Consolidation already.
_o_OOOO_oo-Kanawha wrote:Sand dust when sanding (not really necessary in a passenger engine, as opposed to Big Boy climbing Sherman Hill for instance)?
Again, the Consolidation already has that
_o_OOOO_oo-Kanawha wrote:Capturing sounds off the real 844 wouldn't be that much of a problem with all the folks here having taped her or even with access to the real loco.
Still, a model of this quality needs this attention to details like the above to top it off.
I recommend you try out the Connie.
The FEF-3 will have even more surprises for you.
Mike

Some examples ...
I'd say just ignore that) This, looks weird.