RSC 2-8-0 CONSOLIDATION

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Re: RSC 2-8-0 CONSOLIDATION

Unread postby mrennie » Fri Mar 15, 2013 3:26 am

I forgot to mention ... the manual is in the folder railworks\Manuals\EN

(for example, C:\Program Files\Steam\SteamApps\common\railworks\Manuals\EN)

It's the file Smokebox Lima 2-8-0 Consolidation Manual.pdf
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby mrennie » Fri Mar 15, 2013 3:27 am

SuperTux wrote:Trying to run the loco on 2 hrs sleep wasn't wise, but after twisting and turning various knobs and levels she moved :). I'll figure it out via the manual tomorrow. Very nice loco so far!


Thank you!

I hope the manual is easy enough to follow, but if you have any doubts, feel free to ask here :D
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby mrennie » Fri Mar 15, 2013 3:29 am

Griphos wrote:You should be relaxing and celebrating, not giving unprecedented customer support via the forum!!

:-)

Congrats on the release. She is lovely! And I do hope people will be patient and learn how to operate a more realistic locomotive than they have had access to heretofore. Some similar teething pains occurred on the other side of the pond when a couple of far more realistic steam locos were released in the last year or so, but they developed a very enthusiastic following eventually. I hope the same for your baby!


Thanks Phil !!*ok*!!

I hope the Connie will be appreciated as much as the 56xx (lovely loco).
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby buzz456 » Fri Mar 15, 2013 8:06 am

Just a bit more about gauges. The old ones like these were just the external pressure pushing against a spring and the thinking (rightly so) was that the gauge was most accurate when the spring was compressed half way hence the max pressure expected, when you need accuracy the most would be at the halfway point. As we all know a spring is easy at the beginning of compression and very hard towards the end. Additionally if you compress a spring under heat over half way for long periods of time the spring wears out and then the gauge is useless.
Boring engineering talk ends.
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby mrennie » Fri Mar 15, 2013 1:04 pm

buzz456 wrote:Just a bit more about gauges. The old ones like these were just the external pressure pushing against a spring and the thinking (rightly so) was that the gauge was most accurate when the spring was compressed half way hence the max pressure expected, when you need accuracy the most would be at the halfway point. As we all know a spring is easy at the beginning of compression and very hard towards the end. Additionally if you compress a spring under heat over half way for long periods of time the spring wears out and then the gauge is useless.
Boring engineering talk ends.


Makes sense !!*ok*!!
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby bpetit » Fri Mar 15, 2013 1:49 pm

Finally got it up on youtube. Its in the Videos' Section use Fullscreen so you don't have to squint so much. !!*ok*!!
Last edited by bpetit on Fri Mar 15, 2013 1:51 pm, edited 1 time in total.
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby mrennie » Fri Mar 15, 2013 1:50 pm

bpetit wrote:Finally got it up on youtube. Its in the Videos' Section. !!*ok*!!


!!*ok*!! I'm off to watch it now!
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby B-24_LIBERATOR » Fri Mar 15, 2013 2:47 pm

Made a quick video as well but the quality sucks and it's too dark, thanks youtube !!*ok*!!

https://www.youtube.com/watch?v=mIvohWV1xJI
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby mrennie » Fri Mar 15, 2013 2:55 pm

B-24_LIBERATOR wrote:Made a quick video as well but the quality sucks and it's too dark, thanks youtube !!*ok*!!

https://www.youtube.com/watch?v=mIvohWV1xJI


It's certainly moody :D (the music's perfect for it!)

Do you run full screen or windowed? Apparently the in-game graphics setting for the brightness, or gamma or whatever they call it, has no effect in windowed mode. Just wondered if that might be why it's so dark. I put my in-game brightness at about 38.
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby B-24_LIBERATOR » Fri Mar 15, 2013 2:58 pm

It looked perfect on media player, Youtube did something to it then glitched at the end for some reason *!mad!*
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby UP3985 » Fri Mar 15, 2013 4:25 pm

B-24_LIBERATOR wrote:Finally made it up the mountain, was a long slow crawl but pretty fun :D

Image

Image

You did an excellent job on the locomotive *!!thnx!!*


What route is that? it looks fun!
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby buzz456 » Fri Mar 15, 2013 5:00 pm

Cimarron& Pacific
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby ozinoz » Sat Mar 16, 2013 1:05 am

It got the better of me, so at 3.30am I was up and downloaded and installed - a wonderful job and very happy.
One thing though, I too am having cylinder ** steam issues. Both issues relate to drivers side. At half cracked, there is often nothing and fully open, I am getting the balls of steam.
2013-03-16_00002.jpg


2013-03-16_00004.jpg


That aside, I REALLY need to bone up - in the tutorial, stalled out on the bridge after picking up the cars. Hopefully be a little better once I get the manual printed off. :D

*!!thnx!!*

!*cheers*!

Running Core I7 8G ram and GTX560Ti for the graphics (in case this could be a pointer)
edited: for info inclusion
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby mrennie » Sat Mar 16, 2013 6:39 am

Hi Grant,

I tested using the same settings, in the NVidia control panel and for the in-game graphics settings, as Brennan (bpetit), but couldn't reproduce the problem. I've tried it on three different systems. What I did notice was that both of you have NVidia 500 series graphics cards. As that's the only thing I can see in common, it's my next line of inquiry (I'll google to see if there are any issues related with this particular series). It could be a wild goose chase though.

One thing I'd be interest to know is if the puff ball is always there regardless of how far you open the cylinder roosters (as we're obliged to call them). The amount of steam they emit is graduated ... you can reduce the amount of steam by not pulling the lever all the way back. Same goes for the throttle. You can get a small amount of steam by cracking open the throttle a little bit and pulling the rooster lever back a tad. It would be helpful if you could play about with trying for different amounts of steam and see if the puff ball perhaps depends on reaching a certain amount of particles.
But as I say on all my systems, even the cheap laptop, I can open the roosters to the maximum, open the throttle wide, and get the maximum steam output without any puff balls, so there is more to it than just the particle density. However, it might provide a clue.

Apart from that, I hope you do enjoy running the Connie :D

Oh, and the trick to getting up that sudden 2.something% hill after the bridge is simply to push the reverser forward and open the throttle, just to get over the hump. It's like changing down a gear in a car and giving it more gas.
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby mrennie » Sat Mar 16, 2013 6:44 am

Looking at that second screenshot, it's as if the game engine, or maybe the graphics card, ignores (or mis-reads) the "lifetime" parameter of the particle emitter. It's meant to have a short lifetime so that the particles fade away before they have a chance to form a puff ball, but if the parameter isn't handled correctly by the card, the paricles hang around for far too long, in the same position, and form a ball.
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