So what are the physics involved with Railworks that keep hump yards from working? I've got a hump yard built, and a ridiculous grade leading down to it (8.6%), but when the car is pushed over and released, it only rolls (slowly) about 250ft before coming to rest. I've experimented with tilting the entire yard at a 3% grade, but the cars won't even roll on that.
It seems as if the brakes apply as soon as the car is cut loose from the consist. I'm assuming that on the prototype, the brake-pipe valve is closed before the car is uncoupled to hold brake pressure as the car rolls into the yard?
Can a setting in the game be changed to enable the car to roll further? I tried clicking the brake icon to "open" before uncoupling, but that didn't seem to help.
