Blend Test (star date log 22-10-2159)

Discussion about RailWorks route design.

Blend Test (star date log 22-10-2159)

Unread postby rgarber » Wed Sep 01, 2010 5:13 pm

I made a mistake. I wanted to put a small drop of ground texture in a spot but I messed up putting a large number... odd thing was I saw an effect I'd like to see more of, better blending. Following up on the mistake I thought maybe I was tweaking the numbers the wrong way. So off to White Sands I went to test my theory. Here's the results. Note the subtle blending of two textures.

blendgraphics test.jpg


I first put in a large number, like 60 or more, into the first box I call, the "first box." (said with straight face) *!rolleyes!*
Then, I put a very small number in the third box, which I call, the "third box". (said with same straight face) *!rolleyes!*

Then using the appropriate mouse button (I use the left one, which I call, the left mouse button) *!rolleyes!* , I gently tap it once, twice but never quickly. This is giving me a subtle blending. Can't control it though. Well, yes you can. You may have noticed the textures fill more quickly if you place the mouse (which I call... the mouse...) pointing at the intersection of the grid lines. Wanna guess what I call the grid lines?

Anyway, I just thought I would pass this tip on as you know... Tori is such the hi-brow artist and I figured she'd want to know this. *!!wink!!* John, the Marine (Sempler Fi dude) whom probably places his texture using the 1st Armored Brigade, probably doesn't! !*salute*! !*roll-laugh*! !!*ok*!!

Rich
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Re: Blend Test (star date log 22-10-2159)

Unread postby rgarber » Wed Sep 01, 2010 5:31 pm

Here's another one... except this time I've reversed the colors in a different area. - Rich

blendgraphics test2.jpg
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Re: Blend Test (star date log 22-10-2159)

Unread postby kin3 » Wed Sep 01, 2010 8:08 pm

Thanks, need all the help I can get. We need this in a sticky and only post your tips.
Kinnie,
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