thecanadianrail wrote:the speedsigns he has used were default so you should have them, but i did notice that there are no warning signs for speed changes so its best to bring up your main hud (F4) and look at the bottom for speed changes. you can also disable the auto emergency breaks in the in-game options menu.
Samwolf wrote:
Such a system of train orders is currently impossible to replicate in Train Simulator 2012 so to allow AI
traffic in scenarios signals are placed but are hidden from view below ground. Any upcoming signal
indication can be seen by pressing F3. All switches (points) on the route are manual as they are in reality so
it is important to check they are all in the correct position and important to return them to the normal
position.
Jonathan wrote:There should be speed limit signs once north of Lillooet.
Apart from for the odd bridge and tight curve the first half of the route from Lillooet to Kelly Lake is around 20mph and from Kelly Lake northwards is around 40mph.
Jonathan wrote:If I do another patch/update for the route I will see if I can address these issues.
Samwolf wrote:In reality trains on BC Rail and now former BC Rail lines part of CN trains are dispatched using Occupancy
Control System similar to Track Warrant Control in the US where a train is given a train order over the
radio to proceed from one place to another. Trains were dispatched from North Vancouver RTC since the
CN take over trains are now dispatched from Edmonton RTC.
Such a system of train orders is currently impossible to replicate in Train Simulator 2012 so to allow AI
traffic in scenarios signals are placed but are hidden from view below ground. Any upcoming signal
indication can be seen by pressing F3. All switches (points) on the route are manual as they are in reality so
it is important to check they are all in the correct position and important to return them to the normal
position.
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