SD70_10-Engine Sound And Total Lighting Pack Released.

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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby chrisreb » Mon Jul 09, 2012 9:21 am

Very very nice thank youy. Looking forward to other reskins particularily NS and CSX.
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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby Jimbo » Mon Jul 09, 2012 9:48 am

krellnut wrote:
Krellnut said to me this week that nothing we do is perfect
and I meant it. I know my sounds aren't perfect, but I try to make them sound as realistic as possible. I love the WIP light Doc, If that can be done without to much work, and added to our existing pack. What you've achieved with lighting in this game is nothing short of amazing.

You're a good one to talk! You're pretty darn amazing yourself there krellnut.

Jim
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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby krellnut » Mon Jul 09, 2012 9:53 am

Thank you one and all for the kind words. Doc and I sure do appreciate it.
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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby SteelRoad » Mon Jul 09, 2012 11:36 am

Ya'll want a room? *!lol!* Pretty amazing work here, patiently awaiting the NS SD70 lights.
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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby Machinist » Mon Jul 09, 2012 12:07 pm

On the way! *!!wink!!*

RailWorksProc2 2012-07-09 13-54-46-92.jpg

RailWorksProc2 2012-07-09 13-55-48-47.jpg
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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby Machinist » Mon Jul 09, 2012 12:28 pm

chrisreb wrote:Very very nice thank youy. Looking forward to other reskins particularily NS and CSX.

SD70 CSX !**conf**! Where? couldn't find in Library... !*don-know!* If I find one I can include in the Expansion Pack, whether the author of re-paint gives permission. !!*ok*!!
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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby Jimbo » Mon Jul 09, 2012 12:46 pm

You da man Machinist!! !*brav*!
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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby Machinist » Mon Jul 09, 2012 5:44 pm

CSX #4845 & Primer found and.... done! !!jabber!!

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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby SteelRoad » Mon Jul 09, 2012 5:59 pm

Machinist wrote:
chrisreb wrote:Very very nice thank youy. Looking forward to other reskins particularily NS and CSX.

SD70 CSX !**conf**! Where? couldn't find in Library... !*don-know!* If I find one I can include in the Expansion Pack, whether the author of re-paint gives permission. !!*ok*!!

yeah dude! I dont remember where I got it but I've replaced a few of the loco's on the C&O Allegheny route with CSX SD70MACs. Pretty awesome, I still need to purchase the SD70ACe pack so I can have that one too.
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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby up_8677 » Mon Jul 09, 2012 8:19 pm

These sounds are absolutely amazing. One thing I noticed; I swapped some of these engines into an existing scenario and sometimes it sounds like the sound playing inside the cab is a far higher throttle position than what is sounding outside. e.g. inside it sounds like run 5 or 6 when I'm actually in run 2. Sounds correct from outside.
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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby Machinist » Mon Jul 09, 2012 9:08 pm

That's because I fully tested the sound pack, only thing I noticed is that the in cab sound was exactly the same of outside (same rpm, at the point you was not able to distinguish when you was in cab or outside). Nicely Krellnut reduced the in cab sound 10% (muffed a little bit) compared to outside, nothing else. The amazing thing of sounds (beyond kick off the jet engine effect) is that you can hear each engine individually. If you have 3 coupled each other, in the middle engine you'll hear the engine you are riding louder but also will hear a lot of the engines at front and rear of you. If you are mixing different engines with different RPM maybe when you go outside you'll hear more of the other engines close, and you may notice a difference in RPM. I'll check this, anyway...
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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby krellnut » Mon Jul 09, 2012 9:34 pm

Actually, up_8677 is right. I just tested them all, and helper-g is the culprit. I'll fix it right now, and put the xml here, and then send it to Hawk. I hope he can put it in the pack. Thanks for pointing it out.

Here is the fix. Just one number was wrong. Sorry about that. Install to: Assets\WJ Sound\SD70\Audio\70-Helpers\70g-Helper.
Say yes to overwrite.
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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby Machinist » Mon Jul 09, 2012 10:10 pm

!!*ok*!! Anyway I'll include the fix in the Expansion Pack, so those who download the Expansion will get g-Helper fixed. *!!wink!!*

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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby Hawk » Tue Jul 10, 2012 7:33 am

The file in the library has been updated with the new xml as of today at 8:33 AM - EST
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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby up_8677 » Tue Jul 10, 2012 8:40 am

Thanks for the quick fix!! You guys rock! !*YAAA*!
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