kc junction

Discussion about RailWorks route design.

kc junction

Unread postby raptorengineer » Mon Apr 30, 2012 4:22 pm

hi
ok i making roger pass route and i'm at golden and trying to figer out how to signal this area. now i useing donner pass searchlight signals and looking at MLT verson of the pass to figer out was type of signal to place. here shots of junction. (note i haven't place signals cause i trying to find out what link gose where)
You do not have the required permissions to view the files attached to this post.
raptorengineer
 
Posts: 374
Joined: Mon Nov 14, 2011 1:35 am

Re: kc junction

Unread postby eyein12 » Mon Apr 30, 2012 4:26 pm

you may want to hold off on using 3rd party assets until the coast is clear. i recommend laying all the trackwork first, putting down some road lofts, trees etc. and revisiting the signals last making sure you dont have to do this all over again. savingyo ualot of headache and time.

Ian
Home of the NEW TIER 4 GEVO PACK, SD90/80mac PACK, BNSF SEATTLE SUBDIVISION ROUTE,UPDATES and more...

http://eyein12.blogspot.com/

https://www.youtube.com/channel/UCtWF-X ... dY7ag/feed
eyein12
 
Posts: 1258
Joined: Fri Oct 15, 2010 9:47 am
Location: Pottstown, PA USA

Re: kc junction

Unread postby raptorengineer » Wed May 02, 2012 8:54 pm

ah ok. well i laying track and signals and speed and mile post for now.
raptorengineer
 
Posts: 374
Joined: Mon Nov 14, 2011 1:35 am

Re: kc junction

Unread postby Hawk » Thu May 03, 2012 7:50 am

eyein12 wrote:you may want to hold off on using 3rd party assets until the coast is clear.

Ian

The coast is clear now. *!greengrin!*

viewtopic.php?f=2&t=5375
Hawk
 

Re: kc junction

Unread postby imnew » Thu May 03, 2012 8:08 am

Hi Raptorengineer !

Rogers Pass, an awesome route if i may say so. Thanks for creating the route !!*ok*!!

Regarding the signals, have you seen these tutorials?

http://www.youtube.com/watch?v=qYUkfQqQcY8

and if you need other signals ,

http://www.smmdigital.net/ They are located on the left side if you scroll down a bit, cant miss it .

http://www.pikesproducts.com/14201.html Its number ten on the list, free download.

Good luck and keep us posted about your progress .
Intel Core I7-7770K, ZOTAC GTX 1080 Ti AMP
Extreme, ASUS ROG Strix Z270H, 16 GB HyperX Fury DDR4, Samsung 850 EVO 500GB, Corsair Force MP500 240GB M.2, 34" Ultra Wide Samsung Monitor
User avatar
imnew
 
Posts: 2456
Joined: Tue Aug 25, 2009 1:41 pm

Re: kc junction

Unread postby raptorengineer » Sun Jun 10, 2012 9:12 pm

so here update,
i going to start all over witch i knida don't mind. i upgraded my pc and i did back up the route like the rwp file and not the assest file to. since i was useing rw tools to start the folder of route i guess it need to be back uptoo. anyway when i loaded my route back on my new pc i didn't get the donner pass clouds that i like i got default clouds. the route was good but no 3d clouds and i click and unclick and click the donner pass box add-on and restarted the game cuple times and it didn't work. so i deleted it and now starting over. now i did check new terrain that look kinda canadian mountain grassie kind and i found it useing default uk terrain map but i guessing i won't get 3d clouds unless i use donner pass map right?
raptorengineer
 
Posts: 374
Joined: Mon Nov 14, 2011 1:35 am

Re: kc junction

Unread postby raptorengineer » Fri Aug 17, 2012 3:05 am

ok so i have rebuilt the roger pass line now and i'm now at both macdonald and connaught tunnel. and built the tunnels. now i know the both shawnessy and macdonald have lights in them in real life, and i'm doing the same on my route. i wondering is there limit on how many lights blubs i can place befor eather some dissapear or game crashes. so far i done shawnassy tunnel and no problems yet but macdonald tunnel is alot longer. have any one else place tons of lights in there route to point that it crashes or lights dissapear

i have pics here.
You do not have the required permissions to view the files attached to this post.
raptorengineer
 
Posts: 374
Joined: Mon Nov 14, 2011 1:35 am

Re: kc junction

Unread postby imnew » Fri Aug 17, 2012 5:27 am

Im so glad you are up and running ! Now regarding your question, eh... Dont know, but im sure someone on these boards will have the answer you seek. Just had to drop in and say good luck with the project and thanks for keeping us updated.

Thomas
Intel Core I7-7770K, ZOTAC GTX 1080 Ti AMP
Extreme, ASUS ROG Strix Z270H, 16 GB HyperX Fury DDR4, Samsung 850 EVO 500GB, Corsair Force MP500 240GB M.2, 34" Ultra Wide Samsung Monitor
User avatar
imnew
 
Posts: 2456
Joined: Tue Aug 25, 2009 1:41 pm

Re: kc junction

Unread postby Machinist » Fri Aug 17, 2012 10:48 am

Your tunnel's lights are good and enough. Just use lights not casting shadows (aka glow lights) and you'll get to place as much as you want with no impact in fps. That's what happens in any RSC tunnel, for example: glow lights (tons of them in NEC). The same advise for yards. Lights casting shadows are realistic (of course), but they drop fps down putting your rig on the knees. Well, it will be not a problem in couple years when the current generation of (say) ultra-high-end rigs will become the "average" users' rigs.
Who doesn't have dog, hunts with cat.
User avatar
Machinist
 
Posts: 1105
Joined: Fri Apr 02, 2010 1:02 am
Location: São Paulo, Brazil

Re: kc junction

Unread postby raptorengineer » Fri Aug 17, 2012 11:05 am

ah ok. well i think i useing pointed lights and i haven't seen my pc slowing down when placeing these lights. maybe because my railworks is on fast SSD drive so. ok i was just checking.
raptorengineer
 
Posts: 374
Joined: Mon Nov 14, 2011 1:35 am

Re: kc junction

Unread postby raptorengineer » Fri Aug 17, 2012 11:11 am

no problem imnew
raptorengineer
 
Posts: 374
Joined: Mon Nov 14, 2011 1:35 am

Re: kc junction

Unread postby Machinist » Fri Aug 17, 2012 11:55 am

raptorengineer wrote:ah ok. well i think i useing pointed lights and i haven't seen my pc slowing down when placeing these lights. maybe because my railworks is on fast SSD drive so. ok i was just checking.

That's not a question of use pointlight or spotlights, it doesn't matter, in fact. The question is set either spotlight or pointlight to not cast shadow. Usually spotlights cast shadows and pointlights don't, but you can set the opposite for any of them. *!!wink!!* You can place spotlights in the tunnel (it might look more realistic with a cone of light), instead of pointlights (no cone at all). Just be sure that the source light you chose (spot or point) will not cast shadows. !*salute*!
Who doesn't have dog, hunts with cat.
User avatar
Machinist
 
Posts: 1105
Joined: Fri Apr 02, 2010 1:02 am
Location: São Paulo, Brazil

Re: kc junction

Unread postby raptorengineer » Sat Aug 18, 2012 3:16 pm

ok well i useing red neon lights cause rest seem to turn on when it nights. and i'm not useing shadows. so far it look good almost done. later i might go back and change color to what ever high pressure soduim lights cast. i was doing research on lights in both tunnels Because the lights are on continuously, grain which has been spilled from passing trains has been found to sprout and grow to a height of 3 or 4 inches. that kinda neat.
raptorengineer
 
Posts: 374
Joined: Mon Nov 14, 2011 1:35 am


Return to Route Design

Who is online

Users browsing this forum: No registered users and 0 guests