Rattlesnake Ridge Reborn

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Rattlesnake Ridge Reborn

Unread postby jpetersjr » Thu Apr 26, 2012 11:35 pm

After the long dead original Rattlesnake Ridge I decided to start a new one.

This one will be much better then the original since learning a little more since then. First, before when creating my mountains I didn't set it to a large enough width, so they developed a unreal point, they won't no longer have that point any longer.

The route will be big, but the majority of it will take place on canyon railways, very similar to the Grand Canyon railway in Arizona and set around scenery like Mexico and New Mexico, more like New Mexico in the skin. Will have a lot of cacti, but very little trees.

Here's the first two screen shots. And this time the route starts from a small train camp far out in the west away from any town.

The hardest part would have been the journey to civilization and taking on the mountain in order to do so.

Rattlesnake Ridge 1.jpg

Rattlesnake Ridge 2.jpg



Haven't yet decided what time frame to set it in. Thinking of 1890, but the only problem is is it's not easy to get ahold of horse and wagon models for the route without jumping through hoops.
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Re: Rattlesnake Ridge Reborn

Unread postby jpetersjr » Fri Apr 27, 2012 1:38 pm

A little more progress on the new Rattlesnake Ridge route, the route will be set in 1885. And will represent some of the extreme mountain railroads from the past. Thee route will put the user at the edge of their seat in otherwards.
Rattlesnake Ridge 3.jpg

Rattlesnake Ridge 4.jpg
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Re: Rattlesnake Ridge Reborn

Unread postby arizonachris » Fri Apr 27, 2012 6:53 pm

If this is anything like your other creations, JP, this will be great! I'd love another desert/ mountain route. !!*ok*!!
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Re: Rattlesnake Ridge Reborn

Unread postby Chacal » Fri Apr 27, 2012 7:13 pm

The name alone makes it interesting!
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Re: Rattlesnake Ridge Reborn

Unread postby gwgardner » Fri Apr 27, 2012 9:22 pm

Them thar is mountains! Will look stunning when you get it scenicked.

I like the way you added the talus slopes at the base of the great cliff. Big difference in realism between your image 1 and 2.
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Re: Rattlesnake Ridge Reborn

Unread postby jpetersjr » Fri Apr 27, 2012 10:38 pm

The old Rattlesnake Ridge route, which I deleted long ago.

Old Rattlesnake Ridge.jpg


And the new and improved new Rattlesnake Ridge route. Which I'm currently building from the ground up.
Rattlesnake Ridge 5.jpg
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Re: Rattlesnake Ridge Reborn

Unread postby Chacal » Sat Apr 28, 2012 11:49 am

That's quite an improvement.
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Re: Rattlesnake Ridge Reborn

Unread postby jpetersjr » Sat Apr 28, 2012 12:17 pm

Some more progress on the route.
Rattlesnake Ridge 6.jpg

Rattlesnake Ridge 7.jpg
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Re: Rattlesnake Ridge Reborn

Unread postby Machinist » Sat Apr 28, 2012 1:02 pm

!*drool*! !*brav*! Outstanding as is, I dare not wonder when finished! !!*ok*!! For sure scenery assets and buildings will be (especially) wonderful as well !*roll-laugh*! Anyway I'll drive wearing my parachutes, out of caution, just in case of a derailment at certain places... !**duh*!!
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Re: Rattlesnake Ridge Reborn

Unread postby jpetersjr » Sat Apr 28, 2012 1:06 pm

Because in the past for engineers that ran on mountains like these, they would have always been at the edge of their seats as they slowly guided the train through the winding mountains.
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Re: Rattlesnake Ridge Reborn

Unread postby railbard » Sun Apr 29, 2012 9:21 am

As I look at your work on RR, I'm minded of John Allen's Gorre & Daphetid Railroad.

I don't suppose you have the insane desire to take this and run it down to the sea as well as the great mountain stuff you're showing us? *!!wink!!*
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Re: Rattlesnake Ridge Reborn

Unread postby jpetersjr » Sun Apr 29, 2012 10:46 am

Not sure yet, is there a sea in New Mexico?
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Re: Rattlesnake Ridge Reborn

Unread postby DonR » Sun Apr 29, 2012 12:54 pm

jpetersjr wrote:Not sure yet, is there a sea in New Mexico?



Kind of.... http://www.emnrd.state.nm.us/prd/elephant.htm

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Re: Rattlesnake Ridge Reborn

Unread postby jpetersjr » Sun Apr 29, 2012 1:00 pm

I guess then that I probably will connect the route to the sea.

Keep in mind though that this is a fiction route, it's modeled after some of the desert area in New Mexico and Arizona as well as some of Texas.

As well, here's some progress. Got another area added on, and slowly the route climb's a 2% grade.
Rattlesnake Ridge 8.jpg

Rattlesnake Ridge 9.jpg


And right beside this cliff will be the canyon stretching further around where a ancient river would have at one time ran.
Rattlesnake Ridge 10.jpg




So, what do you think of the mountains so far.

Also, does anyone know how to get rid of this haze created by RW?
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Re: Rattlesnake Ridge Reborn

Unread postby Machinist » Sun Apr 29, 2012 2:45 pm

Mountains are great so far, even as are right now.... A short route (say 30miles) would be more than enough to leave your heart pounding and hands shaking due to the rails so close to the deep precipices.

The haze can be set on TOD, Time of Day blueprints file, of the route. Some haze helps on save fps. But take in account that when playing a scenario even the yard view (number 7or 8) doesn't go so far as you are showing in the pics.
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