SMMDigital wrote:That makes your poly count go through the roof, and it plays hell will your paint job, and the more cut-outs you do, the worse it gets. However, with a lot of line trimming, I got it down to a manageable level...
PapaXpress wrote:Not sure why SMM didn't announced it (or did I miss it?!), but the first tut is up! Going to work through it tonight. It has already given me ideas on how to I redo the cab roof.
If I'm not mistaken, this will be broken into triangles at export time because the game engine only draws triangles. There is a chance it will end up split like your top picture.
Especially the round window corners will generate lots of triangles.
If you want real control over this, you could do triangles right away. I don't know if it would have any influence on performance and appearance though.
Not sure why SMM didn't announced it...
May I ask where it's up at, so I might be able to make a use of it. Very soon I might try a locomotive myself, thinking about making a Dash 9 of my own, but this one to be freeware.
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