Chacal wrote:More realistically, edit the scenario and add a couple more engines at the head end.
You can't edit career scenarios. It works with the standard scenario though.
Chacal wrote:More realistically, edit the scenario and add a couple more engines at the head end.
NDORFN wrote:I don't use career scenarios to compete with anyone, I use them to see if I can complete a scenario with a positive score. So far I've managed about negative 1500! I'll keep trying. I think I could hit the hill with a little more speed and pick more up on the few flats before the main climb.
arizonachris wrote:
You have to speed like heck and use sand like heck where you can on this one. Speeding penalty points are not that big compared to other penalties. The one that pee me off is the excess fuel usage.
You're doing good at -1500, I used to get in the minus 10k's all the time trying career stuff. Guess I stink at driving a real train.
MikeK wrote:Hmm ... 95% chance that the loco is OK? And the calculation gets run every minute?
So for a scenario that is 240 minutes long, that means the probability of the loco going the whole scenario without dying is 0.95^240 = 0.0000045: that means the odds of it surviving the whole scenario is 1 in 222,222. In other words, the loco is just about guaranteed to fail during the scenario.
Is that really the calculation?
Do locos restart after a minute, or do they stay broken for the rest of the scenario?

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