Commercial & Industrial Buildings

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Re: Commercial & Industrial Buildings

Unread postby jpetersjr » Fri Dec 02, 2011 12:08 pm

Once I get past a problem I've been having with textures on buildings wanting to blurr I might also be able to build some. But for a while I haven't been working on any buildings because they'd show up in the game with blurred windows, blurred doors because of the RW3 update.
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Re: Commercial & Industrial Buildings

Unread postby ex-railwayman » Sat Dec 03, 2011 11:35 am

Thank you very much for all of these scenery items John, unsure where I can put the 'car parking for $5' on my many British routes, but, I'm positive I can find a few empty spaces for everything else. Brilliant Sir, just the job. !*brav*!

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Re: Commercial & Industrial Buildings

Unread postby SMMDigital » Sat Dec 03, 2011 1:08 pm

Excellent! Just in time for Dalton on my NS route.

jp, you might want to look at your texture detail setting on game, or even your graphics cards settings. When i'm building the route and not actually playing the game, I turn the settings down to low so the screen is not so jerky. It makes the textures look horrid, but I don't need high rez in the WE. If nothing else, make background structures; stuff that fills out a scene farther away from the tracks, but doesn't warrant a close up look.
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Re: Commercial & Industrial Buildings

Unread postby NDORFN » Mon Dec 05, 2011 12:55 am

SMMDigital was it you that made the Western & Atlantic route for MSTS?
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Re: Commercial & Industrial Buildings

Unread postby Csxgp38-2 » Mon Dec 05, 2011 5:08 pm

ex-railwayman wrote:Thank you very much for all of these scenery items John, unsure where I can put the 'car parking for $5' on my many British routes, but, I'm positive I can find a few empty spaces for everything else. Brilliant Sir, just the job. !*brav*!

Cheerz. ex-railwayman. !*cheers*!

Maybe put that sign in an area frequented by American tourists?
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Re: Commercial & Industrial Buildings

Unread postby Shayfan1 » Mon Dec 05, 2011 9:53 pm

What a great set of buildings! Since no one else mentioned it I must be the only one who is missing textures on a couple of the buildings if so I can put up a couple screenies and maybe somebody can point me in the right direction. Right now I am verifing the game cache and will repost when i'm done.
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Re: Commercial & Industrial Buildings

Unread postby SMMDigital » Tue Dec 06, 2011 2:26 pm

NDORFN wrote:SMMDigital was it you that made the Western & Atlantic route for MSTS?


If you like it, then yes. If you hated it, then no, that was some other guy.
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Re: Commercial & Industrial Buildings

Unread postby arizonachris » Tue Dec 06, 2011 8:21 pm

SMMDigital wrote: If you like it, then yes. If you hated it, then no, that was some other guy.


Jerry, that's gonna be one of the best quotes of the year. !*roll-laugh*!
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Re: Commercial & Industrial Buildings

Unread postby PapaXpress » Tue Dec 06, 2011 8:36 pm

SMMDigital wrote:If you like it, then yes. If you hated it, then no, that was some other guy.


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Re: Commercial & Industrial Buildings

Unread postby NDORFN » Tue Dec 06, 2011 9:40 pm

SMMDigital wrote:
If you like it, then yes. If you hated it, then no, that was some other guy.


Haha yes I liked it. It was my favourite MSTS route. Got a bit obsessed with it actually. Good times.
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Re: Commercial & Industrial Buildings

Unread postby nunomrf » Wed Jul 18, 2012 8:15 am

Shayfan1 wrote:What a great set of buildings! Since no one else mentioned it I must be the only one who is missing textures on a couple of the buildings if so I can put up a couple screenies and maybe somebody can point me in the right direction. Right now I am verifing the game cache and will repost when i'm done.


hi all.

I'm having some problems with missing textures on some buildings too. I used rw tools to check it out and i think there are some folders with texture files missing.

spec5sx can u verify the package again for missing textures?

thx
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