 
 GaryG wrote:Hi
I tried that activity and I feel there is something wrong with the physics of the track and/or the Dashes. I found that when the locos started around most curves, the traction disappeared and even with sand I would see slipping in Run 2 at 15MPH. True, there is additional friction on curves but these are like you're running on greased rail in some places. Eventually I did adjust the Dash slipperyness to 0.32, 0.28, 0.19 and managed to get over the hill with lots of sand applied. Maybe someone slipped Teflon powder into the sandboxes.
Once over the hill, I then discovered how bad the braking physics are! A minimum application and the first dynamic braking setting will hold the speed on the 1.9% grades and the second DB setting with a minimum brake setting is good for the 2%+ sections. Oh well, it's more or less the same with most of their North American equipment.
I do like the route - physics settings might be adjusted later.
GaryG

GaryG wrote:Ok, more info. I am looking at the correct cars.
I now do think there is a puzzle to solve within this scenario and I bet some people are getting a good laugh seeing this thread.
GaryG

arizonachris wrote:Yes, I did it. Didn't have a lot of sand left but I did it. I'm not good at editing game files so my RW is pretty much all default. Didn't modify anything.

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