Night Moves

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Night Moves

Unread postby ricksan » Sat Nov 19, 2011 12:47 am

Has anybody tried the "Night Moves" scenario that's included with the TS2012 version of Portland Terminal? As someone who generally dislikes writing scenarios, this one was actually fun to make for two reasons.

First, it's an all-marshaling scenario. You're given the beginning conditions and the end conditions. In effect, it's a puzzle and how you solve it is up to you.

Second, I love the way the game has evolved and how it handles nighttime scenes now. Night Moves takes place between 2 and 3 in the morning. Commercial Street is still lit up, but much nicer than before. Here are a few shots.

The scenario starts here at the Ocean Gateway.

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We move along the street amidst the historic buildings...

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...past the floating restaurant..

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...the lobster place...

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...and a late night cafe.

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Can't leave out lower Commercial.

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This one isn't near the scenario area, but I had to include it anyway. Go Sea Dogs!

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Re: Night Moves

Unread postby Hawk » Sat Nov 19, 2011 7:04 am

As of 6:53 AM - EST (GMT-5), your screenshots aren't displaying, and clicking on the link to your site gives a Apache 2 Test Page.
Just thought I'd let you know. !*salute*!

gtrax.jpg
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Re: Night Moves

Unread postby micaelcorleone » Sat Nov 19, 2011 7:59 am

Hawk wrote:As of 6:53 AM - EST (GMT-5), your screenshots aren't displaying, and clicking on the link to your site gives a Apache 2 Test Page.

Screenshots are displaying for me, but I also see the Apache test page.
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Re: Night Moves

Unread postby Hawk » Sat Nov 19, 2011 8:08 am

micaelcorleone wrote:Screenshots are displaying for me, but I also see the Apache test page.

That's strange. This is what I see in his post.

images.jpg
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Re: Night Moves

Unread postby dejoh » Sat Nov 19, 2011 9:25 am

Absolutely no screen shots here. Please try again as I have intrest in this route since I purchased it.
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Re: Night Moves

Unread postby Samwolf » Sat Nov 19, 2011 9:29 am

First time I saw what Hawk saw, this time I'm seeing the screen shots.
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Re: Night Moves

Unread postby Hawk » Sat Nov 19, 2011 9:43 am

I'm seeing them now too. Also the website seems to be working now. No Apache test page. !!*ok*!!
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Re: Night Moves

Unread postby dejoh » Sat Nov 19, 2011 10:17 am

I see em too. Very nice shots, thanks !*salute*!
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Re: Night Moves

Unread postby arizonachris » Sat Nov 19, 2011 11:04 am

It's all Hawk's fault. !*roll-laugh*!

Oh, I'll be sitting in the Lobster House going over the boards so I can make up a consist for tomorrow for VORA. Mmmmmmm, nice Maine lobster tail, drawn butter, cheddar cheese biscuits, over stuffed baked potato. !!*ok*!! So blow the horn when you pass by. I promise I'll wave. !*salute*!
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Re: Night Moves

Unread postby Csxgp38-2 » Sat Nov 19, 2011 11:07 am

ricksan wrote:Has anybody tried the "Night Moves" scenario that's included with the TS2012 version of Portland Terminal?

Been there, run that. !*roll-laugh*!
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Re: Night Moves

Unread postby dazzharvey » Sat Nov 19, 2011 2:20 pm

More night missions would be gd :) that way i could use my caledonian sleeper a bit more :D
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Re: Night Moves

Unread postby Chacal » Sat Nov 19, 2011 3:34 pm

Thanks for the heads-up. I think I will do all PT scenarios again so i can see the changes.

In other news, looks like they play baseball between 2 and 3 in the morning in Portland.
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Re: Night Moves

Unread postby secondhandhero » Sat Nov 26, 2011 7:03 pm

Chacal wrote:In other news, looks like they play baseball between 2 and 3 in the morning in Portland.


...And they said that New york was the city that never sleeps! !!det!!
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