DTM F3 repaint of Milwaukee Road

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Re: DTM F3 repaint of Milwaukee Road

Unread postby mindenjohn » Thu Apr 24, 2025 4:35 am

We've all done that.
I actually renamed the second copy to .nm_Wi


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Re: DTM F3 repaint of Milwaukee Road

Unread postby august1929 » Thu Apr 24, 2025 1:56 pm

For some strange reason I can only get the B units appearing in sim (as in able to load)!!!

The file structure is correct for the A units, correct shape files loaded into the correct place - I would love to be at the start position of all A units being gray & orange *!lol!*

Years of sorting out my own problems and I can't sort this simple one. I will wait for the updates to the texture files before trying again though those being incorrect would not have caused the problem I have. The B Units look good !!*ok*!!

Rod
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Re: DTM F3 repaint of Milwaukee Road

Unread postby QcRail » Fri Apr 25, 2025 9:55 am

Hi all,
To make life simple to all, I will re-upload the 3 MILW EDM F3 locomotives folders (all glitches have been fixed.)

Sorry for the snafu. !!**sorry**!!

Bernard
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Re: DTM F3 repaint of Milwaukee Road

Unread postby mindenjohn » Sat Apr 26, 2025 4:20 am

Rod, it maybe that the CabView file is not being "seen".
John

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Age doesn’t stop you, it just slows you down.
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Re: DTM F3 repaint of Milwaukee Road

Unread postby august1929 » Sat Apr 26, 2025 4:37 am

mindenjohn wrote:Rod, it maybe that the CabView file is not being "seen".


Thanks John - good idea! I will have a check in a few minutes

Rod
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Re: DTM F3 repaint of Milwaukee Road

Unread postby august1929 » Sun Apr 27, 2025 11:04 am

august1929 wrote:
mindenjohn wrote:Rod, it maybe that the CabView file is not being "seen".


Thanks John - good idea! I will have a check in a few minutes

Rod


Thank you John - got it - F3_Cab_MILW grey_01.GeoPcDx is missing from the Cabview folder within the Diesel folder. Copied the F3_Cab_CGW_01.GeoPcDx and renamed it. Did I miss that from the instructions?

Image

...and total success...

Image

Within the Texture files it is the Hood_nmc.TgPcDx that has to be copied then renamed to;

Hood_nm.TgPcDx
Hood_nm_nmc.TgPcDx

then Hood_B_nmc.TgPcDx files that have to be copied then renamed to;

Hood_B_nm.TgPcDx
Hood_B_nm_nmc.TgPcDx

Really good reskins !!*ok*!! - thank you.

Rod
Last edited by august1929 on Sun Apr 27, 2025 3:33 pm, edited 1 time in total.
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Re: DTM F3 repaint of Milwaukee Road

Unread postby Chacal » Sun Apr 27, 2025 3:09 pm

The files in the library have been updated.
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Re: DTM F3 repaint of Milwaukee Road

Unread postby august1929 » Sun Apr 27, 2025 3:58 pm

Liveries are good now, but this is what you get without the cabview file called for in the F3A unit .bin files...no F3A units - I have re-downloaded the original FR UP from Steam as I wondered if I had something unusual missing - but looking at the .bin files the cabview called for is what follows;

F3_Cab_MILW grey_01.GeoPcDx

Copy the F3_Cab_CGW_01.GeoPcDx file from the CabView folder, rename it as above, then drop it back into CabView.


Image

...and you get...

Image

Is it possible that the "missing" F3_Cab_MILW grey_01.GeoPcDx has come from another reskin in the file library?

Rod
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Re: DTM F3 repaint of Milwaukee Road

Unread postby mindenjohn » Mon Apr 28, 2025 5:24 am

august1929 wrote:
Is it possible that the "missing" F3_Cab_MILW grey_01.GeoPcDx has come from another reskin in the file library?

Rod


Yes, Buzz did it in January 2023
John

I've a good memory for whatever I can remember!
If you wait for perfection you will never do anything but it doesn’t stop you wanting it.
Age doesn’t stop you, it just slows you down.
If you only learn one thing in life - learn to think how your actions and words affect others BEFORE doing or saying.
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Re: DTM F3 repaint of Milwaukee Road

Unread postby august1929 » Mon Apr 28, 2025 12:04 pm

mindenjohn wrote:
august1929 wrote:
Is it possible that the "missing" F3_Cab_MILW grey_01.GeoPcDx has come from another reskin in the file library?

Rod


Yes, Buzz did it in January 2023


!!*ok*!! That explains all...could do with going inside the recent models or there being an updated readme :D

Thanks John,

Rod
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