by ricksan » Thu Jan 03, 2019 11:07 am
Thanks to Eric and Anthony. As I said, I had no idea the Griswold signals worked this way.
Good news: I made the signal work in my sandbox route!
Currently, the stop signs are a fixed part of the crossing signals. As is also the case with a set of crossing gates, the animated stop signs must be separate child objects. Both the signals and the stop signs have to be individually adjusted to their final positions once the crossing gizmos are installed. That's also true if we simply overwrite existing crossing files -- inevitably everything will need to be realigned. Either way it affects the track data base (Tracks.bin) which is currently undergoing modification for the west-side add-on (Everett, etc.). There may be a way to update the east side (Cascadian) without affecting the west side, and vice versa, but we'll have to think about it and do some experimentation before we make a formal crossing signal upgrade available.
Stay tuned!