RSC Challenger Class Lights

Post your problems and installation issues here!

RSC Challenger Class Lights

Unread postby wopflyer » Sun Feb 04, 2018 2:21 pm

Hey,

Does anyone know how to make the class lights on the RSC Challenger work? I know that when they updated the RSC BigBoy, the class lights started working on them, so I was wanting to see if it's possible to get them working on the Challenger as well. I'm just not sure which line of code and which bin file I should be looking at.

Any help would be much appreciated.

Thank You.
User avatar
wopflyer
 
Posts: 436
Joined: Wed Oct 08, 2014 12:46 am
Location: Montgomery, Alabama

Re: RSC Challenger Class Lights

Unread postby biddydog9000 » Sun Feb 04, 2018 5:24 pm

I think you need a mod I'm not too sure !!**sorry**!!
biddydog9000
 
Posts: 195
Joined: Sat Nov 11, 2017 1:59 pm

Re: RSC Challenger Class Lights

Unread postby wopflyer » Mon Feb 05, 2018 10:08 pm

That's ok, thanks for responding. *!!thnx!!*
User avatar
wopflyer
 
Posts: 436
Joined: Wed Oct 08, 2014 12:46 am
Location: Montgomery, Alabama

Re: RSC Challenger Class Lights

Unread postby jlms48 » Thu May 03, 2018 10:35 am

I'm interested in this too.
I had a version of Bigboy where the class lights worked but I had to modify it to get other things working ( particle emitters ) and somehow the class lights got disabled.
The odd thing is when I place my current version of Bigboy in the scenario editor the class lights are lit in the editor view but not during the game.
I have been combing through the .bin files and child objects but I can't find any lines of code relating to class lights in Bigboy ( even the version where the class lights are on).
I'm sure there must be a simple mod for Bigboy which would also work for Challenger , but so far it eludes me!
jlms48
 
Posts: 103
Joined: Mon Mar 19, 2018 7:15 am
Location: Wales

Re: RSC Challenger Class Lights

Unread postby thor1969 » Sat May 12, 2018 12:42 pm

Really interesting question, had also a view into the bin and so on, but nothing to be found. Only difference I noticed is that in the BigBoy's geometry file there is a Transform named "Classlights" present, in Challernger's geometry this is not present.
So maybe there has been a change to the geometry file by DTG? Hm. Also there seems not be any control to switch on and off the classlights - however the ones one the Challenger may not be usable at all :-(
Part of the content of the geopcdx file:

<e d:type="cDeltaString">primarydigits_5</e>
<e d:type="cDeltaString">ClassLights</e>
<e d:type="cDeltaString">NumberLights</e>

Regards

Thorsten
User avatar
thor1969
 
Posts: 53
Joined: Sun Jan 01, 2017 6:31 am
Location: Switzerland

Re: RSC Challenger Class Lights

Unread postby jlms48 » Mon May 14, 2018 5:15 pm

The Big Boy Class lights and Number lights are switched on/off by the keyboard
CTRL + 1 for the Class Lights , Ctrl + K for the number lights.
I have not found any equivalent to switch these on/off with the Challenger , but the number lights are lit.
jlms48
 
Posts: 103
Joined: Mon Mar 19, 2018 7:15 am
Location: Wales

Re: RSC Challenger Class Lights

Unread postby wopflyer » Sat Jun 02, 2018 9:03 pm

Maybe one of our moder's on here that know how to make child objects could create a fix for this if the .bin and shape files can't be tweaked to make this work?
User avatar
wopflyer
 
Posts: 436
Joined: Wed Oct 08, 2014 12:46 am
Location: Montgomery, Alabama


Return to Problems and Peculiarities

Who is online

Users browsing this forum: No registered users and 3 guests