TSW on XBox

Re: TSW on XBox

Unread postby artimrj » Sun Mar 04, 2018 1:31 pm

buzz456 wrote:A lot of us actually drive our sim locomotives from inside the cab. !!det!! What a thought! !*YAAA*! !*roll-laugh*! !*roll-laugh*!


I drive from everywhere. Mostly in cab but sometimes I like to see the scenery better than through the tiny windows of the cab. So I go outside the cab. So I am in and out.
Bob Artim - Generation X²
I don't have a PHD, I have a DD214... Freedom carries sacrifice
I'm crawling in the dark looking for the answer
User avatar
artimrj
 
Posts: 4721
Joined: Sun Jan 31, 2010 3:07 pm
Location: Beaver, Pennsylvania

Re: TSW on XBox

Unread postby Griphos » Sun Mar 04, 2018 1:40 pm

That's right, Buzz. Simulators can be good at representing systems and procedures, particularly things like charts. But that's simulation of things that actually exist in digital format (on tablets through Foreflight, for instance). There are varying degrees of faithfulness in simulations of GPS systems for aircraft, or glass cockpits. If you like flying tubes, which I don't, sims can represent programming a FMC, for instance, very nicely. But that's not flying. That's the procedures and systems around flying.

I was talking about flying. That's what sims can't do realistically. The movement of air on aerodynamic surfaces, the kinesthetics of flight, the real feedback forces on controls. I might trust you to read a chart for an ILS approach and manipulate the autopilot if all you've ever done is flight sims, but I sure as heck will not give you the controls to land the plane!!

I imagine they can't do that realistically with train sims either, judging from the numerous complaints on this and other forums about the lamented lack of realism of various physics involved.

That doesn't mean folks like mrennie aren't amazing for doing all they can to model all the internal dynamics of incredibly complex systems. A2A and some of the DCS makers also do incredible work trying to model the physics of prop effects or internal combustion engines. It's amazing, truly!

The end result is thoroughly enjoyable, and to varying degrees believable, but, again, not much like the real thing, at least when it comes to flying. And all of it still is translated through and into computer commands to move 2-D pixels around on screens. That's the bottleneck to "realism."

I'm just wanting to raise the question of the supposed superiority of "realism" in these debates about whose favored input device or platform is more "pure." It's a standard we throw around that exists way out there in the asymptotic distance, I think.
User avatar
Griphos
 
Posts: 880
Joined: Wed Oct 12, 2011 8:18 pm

Re: TSW on XBox

Unread postby buzz456 » Sun Mar 04, 2018 2:22 pm

I understand what you are saying totally. I'm a light plane guy. Biggest thing I've flown is a King Air (one of the easiest planes on the planet to land) however I did have a friend who had a lot of sim time and I took him up in a Archer and he made a couple of very credible landings with a little verbal coaching. Sorry about the highjack. Us pilots are probably worse than train guys about talking about it.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21014
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: TSW on XBox

Unread postby ArcticCatZRT » Sun Mar 04, 2018 10:15 pm

I'm really excited for TSW coming to Xbox! Haters be darned lol. There is something about being able to plop into my lazy-boy, turn on my surround sound, tv, and xbox then just kick back. With me working a desk job often times the last thing I want to do come home and have to sit at my desk at home to play some of my video games. If the realism/controls are bit "nerfed" due to it being on console I am okay with that. Plus, I don't have to worry about all kinds of video settings to adjust, upgrading pc parts every few years, etc.

Seems that other simulators are doing just fine on xbox. The one that comes to mind is the Farming Simulator series. In the end I hope both platforms prosper and grow together.
User avatar
ArcticCatZRT
 
Posts: 386
Joined: Tue Feb 15, 2011 6:43 pm
Location: Palm, PA

Re: TSW on XBox

Unread postby jalsina » Sun Mar 04, 2018 11:17 pm

buzz456 wrote:I understand what you are saying totally. I'm a light plane guy. Biggest thing I've flown is a King Air (one of the easiest planes on the planet to land) however I did have a friend who had a lot of sim time and I took him up in a Archer and he made a couple of very credible landings with a little verbal coaching. Sorry about the highjack. Us pilots are probably worse than train guys about talking about it.

You will never stop to amaze me. A pilot! !DUH!
Intel i7-7900K (3.60 GHz) - ASUS Prime Z390A - 32 GB DDR4 RAM 2400 MHz
GPU EVGA GTX-1060 OC 6GB at 1920x1080, 144 Hz - Monitor ASUS VG-248QE
System Windows 11 Pro in WD SSD 500 GB. Games in Inland 1Tb M.2 NVMe PCIe
User avatar
jalsina
 
Posts: 2015
Joined: Sun Jul 05, 2015 8:32 pm

Re: TSW on XBox

Unread postby _o_OOOO_oo-Kanawha » Sun Mar 11, 2018 1:01 pm

From [url]https://forums.dovetailgames.com/threads/train-sim-world®-founders-edition-faq.3754/[/url]

"Will CSX Heavy Haul come to Xbox One?
CSX: HH will not be coming to the Xbox One. Unfortunately the console simply will not support the resource-intensive elements of the game. This is the only piece of content that is likely to be limited in this way, and subsequent content has and will be designed with both systems in mind
"

So were done. No long routes or hubs, only 40 miles to-and-fro-and-back because that's the only game the XBox can handle.
Edwin "Kanawha"
Image
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)
User avatar
_o_OOOO_oo-Kanawha
 
Posts: 3231
Joined: Mon Nov 14, 2011 2:12 pm

Re: TSW on XBox

Unread postby BNSFdude » Sun Mar 11, 2018 1:09 pm

What a joke. Time to get serious about making my own game I guess.
Anthony Wood
Audio Engineer - Searchlight Simulations
User avatar
BNSFdude
 
Posts: 2721
Joined: Tue Nov 29, 2011 1:46 am

Re: TSW on XBox

Unread postby AlcoFan » Sun Mar 11, 2018 3:19 pm

_o_OOOO_oo-Kanawha wrote:From [url]https://forums.dovetailgames.com/threads/train-sim-world®-founders-edition-faq.3754/[/url]

"Will CSX Heavy Haul come to Xbox One?
CSX: HH will not be coming to the Xbox One. Unfortunately the console simply will not support the resource-intensive elements of the game. This is the only piece of content that is likely to be limited in this way, and subsequent content has and will be designed with both systems in mind
"

Well with that news, I think TSW is officially dead to many of us. Unless, of course, a SDK is released and third party developers are able to work some miracles.
Josh
AlcoFan
 
Posts: 250
Joined: Sat Nov 01, 2014 9:57 am

Re: TSW on XBox

Unread postby Griphos » Sun Mar 11, 2018 3:20 pm

Well, that is disappointing.
User avatar
Griphos
 
Posts: 880
Joined: Wed Oct 12, 2011 8:18 pm

Re: TSW on XBox

Unread postby jalsina » Sun Mar 11, 2018 5:23 pm

AlcoFan wrote:Well with that news, I think TSW is officially dead to many of us. Unless, of course, a SDK is released and third party developers are able to work some miracles.


Now that you mention it...
Intel i7-7900K (3.60 GHz) - ASUS Prime Z390A - 32 GB DDR4 RAM 2400 MHz
GPU EVGA GTX-1060 OC 6GB at 1920x1080, 144 Hz - Monitor ASUS VG-248QE
System Windows 11 Pro in WD SSD 500 GB. Games in Inland 1Tb M.2 NVMe PCIe
User avatar
jalsina
 
Posts: 2015
Joined: Sun Jul 05, 2015 8:32 pm

Re: TSW on XBox

Unread postby ArcticCatZRT » Sun Mar 11, 2018 10:08 pm

_o_OOOO_oo-Kanawha wrote:From [url]https://forums.dovetailgames.com/threads/train-sim-world®-founders-edition-faq.3754/[/url]

"Will CSX Heavy Haul come to Xbox One?
CSX: HH will not be coming to the Xbox One. Unfortunately the console simply will not support the resource-intensive elements of the game. This is the only piece of content that is likely to be limited in this way, and subsequent content has and will be designed with both systems in mind
"

So were done. No long routes or hubs, only 40 miles to-and-fro-and-back because that's the only game the XBox can handle.


Well I bought the game and was excited to play it on my Xbox. Loaded it up and it lagged like no other, when I am playing Xbox on any other game I can expect it to be either locked at 30 or 60FPS with very little variation. I really can't believe Dovetail out this game out in this condition, especially considering that it was designed around the fixed hardware/software of the console. Just a tad ticked off right now... but I really shouldn't expected anything less from Dovetail. Maybe I will get lucky and it will get improved with time.
User avatar
ArcticCatZRT
 
Posts: 386
Joined: Tue Feb 15, 2011 6:43 pm
Location: Palm, PA

Re: TSW on XBox

Unread postby _o_OOOO_oo-Kanawha » Mon Mar 12, 2018 3:14 am

ArcticCatZRT wrote:Well I bought the game and was excited to play it on my Xbox. Loaded it up and it lagged like no other, when I am playing Xbox on any other game I can expect it to be either locked at 30 or 60FPS with very little variation. I really can't believe Dovetail out this game out in this condition, especially considering that it was designed around the fixed hardware/software of the console. Just a tad ticked off right now... but I really shouldn't expected anything less from Dovetail. Maybe I will get lucky and it will get improved with time.


That's unfortunate :-( And no refund policy like on Steam? So you;re stuck and have to wait for DTG to improve things by cutting more and more features?
Again I think Simugraph is the main reason, too many things going on at once and unoptimised for the game's architecture and possible hardware too??
Are there for instance those wriggly hoses flying about? Are any game parameters exposed and 'hackable'?

How is their support over on the XBox side? Are they at least acknowledging the game's performance is not up to scratch, or are they 'surprised'??
Edwin "Kanawha"
Image
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)
User avatar
_o_OOOO_oo-Kanawha
 
Posts: 3231
Joined: Mon Nov 14, 2011 2:12 pm

Re: TSW on XBox

Unread postby NorthernWarrior » Wed Mar 14, 2018 9:13 am

Well there really is no excuse for putting it out in such a poor state. The console crowd are, if anything, even more salty than the PC users and will tear it to shreds.

Time for some big overhauls and restructuring at DTG, methinks!
Vern
User avatar
NorthernWarrior
 
Posts: 277
Joined: Sun Sep 29, 2013 8:47 am

Re: TSW on XBox

Unread postby thegevo5k » Wed Mar 14, 2018 10:35 am

_o_OOOO_oo-Kanawha wrote:Again I think Simugraph is the main reason, too many things going on at once and unoptimised for the game's architecture and possible hardware too??


Now that would actually make sense.

NorthernWarrior wrote:Well there really is no excuse for putting it out in such a poor state. The console crowd are, if anything, even more salty than the PC users and will tear it to shreds.

Time for some big overhauls and restructuring at DTG, methinks!


Exactly my thoughts. In some of the TS/TSW Facebook groups I'm in, the Xbox people get really nasty every time someone brings up the mileage of these new routes. It's been made clear that DTG wants to keep both platforms the same in terms of content.
thegevo5k
 

Previous

Return to TSW General Forum

Who is online

Users browsing this forum: No registered users and 0 guests

cron