ACR Adriana County

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Re: ACR Adriana County

Unread postby NStrains » Thu Feb 02, 2017 4:25 pm

Where did those hoppers come from? I like!!! !*drool*!
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Re: ACR Adriana County

Unread postby tagsdm » Thu Feb 02, 2017 5:24 pm

Where did those hoppers come from? I like!!!


Which ones, NStrains? The Hawker-Siddeley? Those are repaints of Michael Stephan's model. The Pillsbury is a Jesse James, the ACR is yours truly.

Switching the brick factory can be a challenge as it shares the spur with King Foods. The reefers have to be moved before boxes can be set out at Grahl Brick Co...

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Re: ACR Adriana County

Unread postby NStrains » Thu Feb 02, 2017 6:58 pm

Yeah those AC hoppers are awesome! Have you released them?
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Re: ACR Adriana County

Unread postby tagsdm » Thu Feb 02, 2017 7:27 pm

Yeah those AC hoppers are awesome! Have you released them?


Not yet, NStrains, hopefully by next week though.

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Re: ACR Adriana County

Unread postby kpmoore53 » Fri Feb 03, 2017 5:36 pm

Really enjoying this route! Has some very nice additions, but unfortunately I don't yet have the editing experience for much of the more technical items. Having trouble with scenarios ACRMH3 & 4. Keeps failing me in areas it should not, for reasons unknown. I have successfully run the rest, so it's been well worth the experimenting with different rolling stock and engines. Anyway, thanks for the effort that was put into making this route...much appreciated! KPM
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Re: ACR Adriana County

Unread postby BNSF650 » Sat Feb 04, 2017 8:26 pm

Anyone know how to get the default ones to work for this?
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Re: ACR Adriana County

Unread postby tagsdm » Sun Feb 05, 2017 10:23 pm

Anyone know how to get the default ones to work for this?


With a couple I just don't have the required stock. Otherwise I'm getting them to work OK.

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Re: ACR Adriana County

Unread postby panarchist » Tue May 02, 2017 2:17 pm

Hi - long-time lurker.

Mark, your routes are amazing - I've been having the greatest time since I found them in the Steam workshop. The "new" ACR is fantastic, and I'm loving the changes. I haven't switched the new tracks on the Harrison Industrial Spur yet, mostly it's been some scenarios I've been building myself - still installing the bits needed for the included scenarios. Have you considered putting together some documentation on this route (or the others) regarding what types of cars are typically seen at the various industries, or a track map, or any of that? (Rich Garber's work on Canton for the old MSTS comes to mind here)

One minor issue on the route, which was an easy fix, but thought I'd point out if you ever upload a new version - the road bridge south of the old dairy track has the scenery view setting set to "1", so for anyone not on 100% full graphics, the bridge is invisible.

Again, love the route, and I look forward to seeing whatever you decide to release next, whenever that is. Amazing work!
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