Noise/moire effect

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Noise/moire effect

Unread postby aksingha » Sat Dec 17, 2016 2:47 am

Hi,
Today i opened railworks after troubleshooting some other issues in my laptop and while building the route i noticed that the vegetation/foliage have this weird sparkly effect/moire, noise effect, which never happened before. Does anyone have any idea why this happens. This is not a problem in Video card but maybe a setting that could have changed since i did reinstall the graphics card with a later version(not the latest since i faced issues with 3d modelling programs).Any suggestions please.
https://www.youtube.com/watch?v=7eQQtCWMIF4
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Re: Noise/moire effect

Unread postby peterhayes » Sat Dec 17, 2016 4:59 pm

Without knowing your computer specs and all settings in TS2017 its quite difficult to give you a definitive answer. It could be AA or even Vsync from your video.
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pH
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Re: Noise/moire effect

Unread postby aksingha » Sun Dec 18, 2016 2:22 am

peterhayes wrote:Without knowing your computer specs and all settings in TS2017 its quite difficult to give you a definitive answer. It could be AA or even Vsync from your video.
Regards
pH

Not a powerful one but quite ok
RAM - 4gb
Intel Core i3 1.70 ghz
2gb Nvidia Gefore 820m
Win 8.1

Railworks Settings -
Dynamic Lighting - ON
Anti-Aliasing - FXAA + 8 x MSAA (Not sure which to keep)
Texture Filtering - Anisotropic x 8
Scenery Quality - 100
Scenery Density - 100
View Distance - 100
Shadow Quality - 100
Water Quality - 100
Procedural Flora - On
Adaptive Bloom - ON
Depth Of Field - ON
Headlight Flares -ON
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Re: Noise/moire effect

Unread postby peterhayes » Sun Dec 18, 2016 5:01 pm

It is probably the video card its a bit low end for this sim.
The noise could be coming from the fact that the video card can no longer render AA/AF in some situations.
The Memory bandwidth at 14GB/sec is way below the recommended of 60 GB/sec.
Try turning down some of the settings - shadows, water, bloom and headlight flare to reduce the load on the card?
What GeForce driver are you using and what settings in the nvidia Control Panel?
Are you using an external monitor? or size and resolution of monitor?
Are you using windowed or full screen in TS?
pH
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Re: Noise/moire effect

Unread postby aksingha » Sun Dec 18, 2016 10:53 pm

I do not use any external display. My screen res for RW is 1280x720 in windowed mode for route building purpose. Also the Nvidia Control Panel settings are basically on default settings
Image

This moire/noise issue was not present before. So, i guess it can be fixed but i am not sure what went wrong. I am currently using v373.06 for my Geforce 820m card.I can't use the latest version as it has issues with the 3D modelling software.
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Re: Noise/moire effect

Unread postby aksingha » Thu Dec 22, 2016 8:38 am

The problem seemed to be with the dds texture. While saving it i selected no of mipmap to "All" and it solved the issue.
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Re: Noise/moire effect

Unread postby artimrj » Thu Dec 22, 2016 9:18 am

FXAA in TSW made all the trees and foilage glitter. Changing to TAA got rid of it. So I w ould assume it is the FXAA doing it to you. You have it turned off in nVidia control panel is also off in the game?
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Re: Noise/moire effect

Unread postby aksingha » Thu Dec 22, 2016 10:40 am

artimrj wrote:FXAA in TSW made all the trees and foilage glitter. Changing to TAA got rid of it. So I w ould assume it is the FXAA doing it to you. You have it turned off in nVidia control panel is also off in the game?

I turned FXAA On on both control panel and the game but the problem still persist. After changing the no of mipmap to "All" resolved the issue
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