Continuous Road Traffic

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Continuous Road Traffic

Unread postby Roadmaster259 » Fri Nov 18, 2016 10:42 am

I have created a small project for the purpose of learning about route building. There is a stretch of road (with traffic) along side the rails for a length of four miles, at least. The issue I am having is that the traffic driving on the road is not continuous. The traffic breaks at the spots on the road that have the red triangles at the joint. I'll be driving along and suddenly the tractor-trailer beside me disappears.

Is there some procedure to link all four miles of the road so that traffic is continuous along the whole stretch?

*!!thnx!!* for your help on this.
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Re: Continuous Road Traffic

Unread postby Alpenfreight » Fri Nov 18, 2016 10:53 am

I think you need to place it in continuous segments if you want the traffic to be continuous. You can always split and adjust the height of large segments later remember!
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Re: Continuous Road Traffic

Unread postby artimrj » Fri Nov 18, 2016 11:36 am

The traffic only goes to a break (the red triangles). You have to make it all one piece to go as far as you want, and then I beleive it is only 1,000 feet. Thats the way it is.
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Re: Continuous Road Traffic

Unread postby gtrtroger » Fri Nov 18, 2016 11:56 am

The trick is to hide the break points behind scenery to present the illusion of constant traffic where possible.
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Re: Continuous Road Traffic

Unread postby Chacal » Fri Nov 18, 2016 2:25 pm

Put a toll station on the road at the break point :)
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Re: Continuous Road Traffic

Unread postby OldProf » Fri Nov 18, 2016 5:39 pm

gtrtroger wrote:The trick is to hide the break points behind scenery to present the illusion of constant traffic where possible.


A trick that very few route builders seem to know about, much less use. Seeing road vehicles pop into and out of existence is not only unrealistic and visually disturbing, it just doesn't make sense. Please, route builders -- and especially the folks in charge of routes at DTG, pay more attention to this.
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Re: Continuous Road Traffic

Unread postby buzz456 » Fri Nov 18, 2016 6:36 pm

I think you all need to look at Marc's route. Maybe he's just sneaky but he seems to have overcome this issue.
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Re: Continuous Road Traffic

Unread postby OldProf » Sat Nov 19, 2016 10:37 am

buzz456 wrote:I think you all need to look at Marc's route. Maybe he's just sneaky but he seems to have overcome this issue.


And that would be which route? *!question!* *!question!* *!question!*
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Re: Continuous Road Traffic

Unread postby buzz456 » Sat Nov 19, 2016 10:53 am

OldProf wrote:
buzz456 wrote:I think you all need to look at Marc's route. Maybe he's just sneaky but he seems to have overcome this issue.


And that would be which route? *!question!* *!question!* *!question!*


Tehachapi Pass.
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Re: Continuous Road Traffic

Unread postby Roadmaster259 » Sat Nov 19, 2016 11:33 am

Thank you for the wonderful suggestions. 1000 feet is all I can get in one stretch of traffic so I think I'll have to obscure the break points with trees, buildings, and the like.
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Re: Continuous Road Traffic

Unread postby Bananarama » Sat Nov 19, 2016 3:52 pm

No big secret, but I did learn something when Derek (DTG) posted about the new features added to TS2013 (or was it TS2014?), whereby you can remove triangles from a ribbon by holding the Ctrl key before using the Join Tool. Basic rules are as follows:

1) The ribbon must be laid in the same direction and be less than 1000m from the last triangle (2000m is max for traffic, but I have seen it go longer).
2) Any subsequent piece along the path (containing a red triangle/rectangle) should first be separated at the join before using the Ctrl key and Join Tool.

YMMV :D
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Re: Continuous Road Traffic

Unread postby buzz456 » Sat Nov 19, 2016 5:35 pm

You truly are from another planet. Great catch. I just love hauling a heavy load on that stretch where the highway is along side the tracks. I can watch all the excellent cars and trucks over there on the road.
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