buzz456 wrote:In the VNHRR there is a loft called Vehicle Path: Airliner. If you have that route you might start there.
Oh, did we leave those files in the package?
They are set up correctly as far as I remember but they are incomplete, so they don't do anything.
The biggest issue with using the road traffic on an invisible loft is that all those points where the traffic stops at respawns at weld points along the ribbon will be very noticable up in the air (no trees or large buildings to hide it behind).
A better solution, but also requiring much more work, would in my opinion be to set up the planes as diesel locomotives, the loft as an invisible track section, and then run the planes as "AI trains" along the route. It would have the added benefit of being able to contol air traffic via the scenario editor, one could time "plane meets" for the player train.
Cheers
Michael