Route Building 101: Yard Ladders

Discussion about RailWorks route design.

Route Building 101: Yard Ladders

Postby Bananarama » Wed Feb 18, 2009 11:13 pm

The following file and tutorial will allow you to make a perfect set of crossovers, yard ladders, and other turnout points in either #7 (Yard), #10 (Freight), #14 (default Mainline), or #20 (Passenger).

The Download...

  1. Download the file Num_Turnouts_for_All_Track_US.zip, save it to a temp folder on your PC, and finally extract the RPK from the zip file.

  2. Start the Package Manager, located in the Rail Simulator\Packager folder.

  3. Select “Install New Package”, and click the Next button.

  4. Use the “Browse” button to navigate to the folder where you extracted the RPK file mentioned above and again, click the Next button.

  5. Follow the remaining prompts to install the All Track US track rules.

Prep Work...

Note: If you have the US version of Rail Simulator, you have the option to set the filter for the US track. Distributing your route without the filter set (assuming you’re using the European track sets) will not affect users who use your route. However, you’ll need to distribute the All Tracks US track rule with your route, and you may include the above file with your route.

Click to enlarge the below images.

  1. Select the Track icon in the top-right flyout menu, and then select the -All Track US- track rules from the bottom-left flyout menu. All tracks available in RS should be displayed, and if you have the US version of RS installed, and also have the filter set for RailSimulatorUS (see above note), five additional tracks from the Cajon route also will be listed.

    Image

  2. Set the number of desired yard tracks in the “No of Tracks” box (here I’ve set it to 10). The All Tracks US track rule spacing is the same as the default Cajon route (4.2m), which is just under 14’, and will work and look great for this example. :D

  3. Select which of the listed track shapes you wish to use. For simplicity, we’ll select the “Track Bath Wood Old”, as I personally like the way it looks, and make certain that “Snap to Track” is unselected.

  4. Draw a maximum length (500m) straight line for your track (yellow borders indicate that you have a straight path).

    Image
  5. Double right-click your mouse to deselect all track functions.

  6. Set the “No of Tracks” box to 1, and select the “Cross Over” icon from the top-left flyout menu, and select the “Track Bath Wood Old” from the available list of track sections.

  7. From the right-hand Track Properties flyout menu, set the Line Type to “Yard” – this will allow you to create a set of #7 yard turnouts. You could also choose “Freight”, which will allow you to build a yard ladder using #10 turnouts.

  8. Starting from one of the outer-most tracks, click to begin drawing your crossover to the adjacent track, and starting approximately parallel to the arrow where you first clicked, drag the mouse along the second track just until the yellow lines turn white – this is the crossover “sweet spot.”

    Image

  9. Delete the excess off the second track.

    Image

  10. Select and move (do not raise!) the curved portion of the turnout out of the way.

    Image

  11. From the track list, select “Track Bath Wood Old” and lay a straight section starting from the turnout curve of the first track and extending beyond all the other tracks.

    Image

  12. Select the Join function to set the curved portion of the turnout you moved out of the way earlier (don’t worry about welding anything at this point).

    Image
Cheers!
Marc - 3DTrains

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Re: Route Building 101: Yard Ladders

Postby Bananarama » Wed Feb 18, 2009 11:14 pm

The Really Fun Part...

  1. Double right-click your mouse to deselect all track functions.

  2. Click to enable the “Snap to Track” checkbox, and select the “Track Bath Wood Old” from the available track selections.

  3. From the right-hand Track Properties flyout menu, set the Line Type to “Yard.”

  4. Find a spot near parallel to the red triangle on the adjacent track, and draw a curve to the next track until the borders turn pink and click to set the track. If you don’t get pink borders, right-click once to start a tiny bit back from where you previously started.

    Image

  5. Move up to the next track and repeat the previous step until you reach the last track section of your yard ladder (don’t worry about deleting or welding just now).

    Image

  6. Your yard ladder should look something like the following.

    Image

  7. Now delete all excess trackage.

    Image

  8. Select the Weld function from the top-left flyout menu and weld all available joints.

    Image

Congratulations, you now have a perfect #7 yard ladder! Now get building! :D
Cheers!
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Re: Route Building 101: Yard Ladders

Postby MJBrinegar » Wed Feb 18, 2009 11:20 pm

Great tutorial! !!*ok*!!
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Re: Route Building 101: Yard Ladders

Postby Bananarama » Thu Feb 19, 2009 9:43 am

Hack wrote:Distributing your route without the filter set (assuming you’re using the European track sets) will not affect users who use your route.

This just hit me - if you use one of the US tracks that shipped with Cajon, then anyone who owns the European version and does not own the Cajon add-on will not see any tracks. Just be mindful of this in your readme files. *!embar*!
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Re: Route Building 101: Yard Ladders

Postby Bananarama » Fri Feb 20, 2009 9:24 am

Another goof - the zip file contained the required *.bin, but not an *rpk for easy installation. I have now corrected this for the above link. *!embar*!
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Re: Route Building 101: Yard Ladders

Postby donoldskay » Wed Mar 04, 2009 3:37 pm

I want to thank you all for this forum. Looks like one where we can get some real help. Really appreciated the lesson on ladder tracks.

I built a 12 track yard using this method and worked well and was easy to do although I had and have a couple of problems with it:

Problems were:

1. This was a double ended yard. On the one end, all of the switch stands showed up on the wrong side of the track thus appearing in the middle of each siding track. Is there a fix for this? They were OK on the other end.

2. When I deleted the excess track, the curved section of the turnout also disappeared in one or two cases. Was able to replace by drawing another switch,

3. In a few cases the frogs did not render properly although the train runs over them fine. Just showed the rails crossing each other and no guard rails.

Any ideas as to what I did wrong? Thanks

Don
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Re: Route Building 101: Yard Ladders

Postby Bananarama » Wed Mar 04, 2009 3:51 pm

Hi Don,

1. I'm afraid you'll have to move the switch stand manually, as there's no built-in procedure for selecting which side they're initially placed.

2. I never seen this, but there are still a few quirks in RS we may have to accept. If I find what causes this, I'll be sure to post my findings.

3. This is usually solved by selecting one of the tracks connecting to the bad frog, and sliding it sideways a bit. Then using the join tool, snap it back into place and weld. Note that turnouts are sensitive to which track type and track rules are used. Mixing any or both on an already laid section of rail will result in the issue you described. This can also occur if the tracks are set on grade, and the grade on the diverging curve of the turnout doesn't match the mainline's grade (usually displayed as broken points and frogs).
Cheers!
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Re: Route Building 101: Yard Ladders

Postby kin3 » Wed Mar 04, 2009 4:10 pm

On number 3; I find that this will happen if you start the switch behind the red triangle.
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Re: Route Building 101: Yard Ladders

Postby donoldskay » Wed Mar 04, 2009 10:05 pm

Thanks guys.Will redo the few switches that have bad frogs to see if I can correct them. Will have to find out how to move the switch stands. Tried earlier without much success.

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Re: Route Building 101: Yard Ladders

Postby donoldskay » Wed Mar 04, 2009 10:48 pm

Was doing something wrong before. Had no trouble moving them this try.

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