buzz456 wrote:In the meantime DTG will have a opportunity to re-sell all of the stuff we already have to those who are in love with the new graphics.
Unfortunately, yes. But perhaps there will be discounts for existing owners of the DLC?
If the 3D source models were laid out sensibly and logically in the first place, the original creator will have little problem exporting them to UE. Perhaps some higher resolution textures are needed on critical parts like cab interiors, instrument panels and such. Not all features of the pre-alpha technology demo are needed/will make it into the final production sim.
The re-export of scenery items, greenery, buildings, vehicles, etc. is of course also a necessity in building an asset base. There should be lots of freeware and commercial models available off the shelf since the UE is used in other games and sims.
Starting over anew gives you the chance to weed out useless stuff you've accumulated over the years. Will existing licences from NS, UP, CSX and perhaps even BNSF remain valid for the new TSW?
I am with Buzz, NorthernWarrior and others: route building will solely depend on the availability of a well documented and bug free World Editor. One can imagine DTG will want to give itself and its preferred business partners a headstart by releasing the WE and/or SDK to their small inner circle first. One can even imagine the WE to be a commercial add-on, since only a minority of players will want to do anything creative or constructive, especially if there will be a console version also. A scenario editor should be included in the base game.
More of my
