Tehachapi Pass Beta Available

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Re: Tehachapi Pass Beta Available

Unread postby Bananarama » Tue Jan 12, 2016 5:33 pm

No, but Tehachapi was to only get one per week anyway. I only did updates for Monday because I was already building an installer for Sherman Hill. Having only a couple of days to crank out updates isn't very efficient, so I'm going to consolidate everything for Friday.
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Re: Tehachapi Pass Beta Available

Unread postby Bananarama » Fri Jan 15, 2016 4:27 pm

Friday's update is now available. :D
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Re: Tehachapi Pass Beta Available

Unread postby BNSF650 » Fri Jan 15, 2016 8:01 pm

Thank you.
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Re: Tehachapi Pass Beta Available

Unread postby BNSF650 » Thu Jan 28, 2016 11:04 am

marc do you plain on making the roads with black asphilt?
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Re: Tehachapi Pass Beta Available

Unread postby Bananarama » Thu Jan 28, 2016 3:26 pm

Black asphalt? !**conf**!
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Re: Tehachapi Pass Beta Available

Unread postby BNSF650 » Thu Jan 28, 2016 3:31 pm

Yess like in this picture. See how the roads look asphalt i think that's how you spell it.

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Re: Tehachapi Pass Beta Available

Unread postby buzz456 » Thu Jan 28, 2016 5:08 pm

Suggestion. Turn the spell check on on your browser. I fixed it for you.
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Re: Tehachapi Pass Beta Available

Unread postby BNSF650 » Thu Jan 28, 2016 5:14 pm

buzz456 wrote:Suggestion. Turn the spell check on on your browser. I fixed it for you.


Thank you. I will.
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Re: Tehachapi Pass Beta Available

Unread postby Bananarama » Thu Jan 28, 2016 5:26 pm

BNSF650 wrote:See how the roads look
.
Probably not. There already several dozen road sections in several shades, and adding to them would make route building a nightmare. Once the route is complete, the roads should fit right in.
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Re: Tehachapi Pass Beta Available

Unread postby gtrtroger » Thu Jan 28, 2016 5:46 pm

Those roads are mostly dark grey. The black you see is used tire rubber and oil stains from use...
Only freshly paved new roads could be black, but sunlight and use fade them quickly to grey.

There's no way Marc could model all the variations....
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Re: Tehachapi Pass Beta Available

Unread postby Bananarama » Fri Jan 29, 2016 11:53 pm

A new update is available for download. Major changes include the addition of grade crossing signals. I still have texture work to do, plus some adjustments to the model, but they're coming along nicely. :D
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Re: Tehachapi Pass Beta Available

Unread postby ColoradoRailfan » Sat Jan 30, 2016 12:06 am

Hack wrote:A new update is available for download. Major changes include the addition of grade crossing signals. I still have texture work to do, plus some adjustments to the model, but they're coming along nicely. :D


Anyone willing to post a screenshot of the grade crossing signals?
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Re: Tehachapi Pass Beta Available

Unread postby gtrtroger » Sat Jan 30, 2016 9:12 am

Well, if you've seen one grade crossing, you've pretty much seen them all....but here goes:
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Re: Tehachapi Pass Beta Available

Unread postby Bananarama » Fri Feb 05, 2016 4:58 pm

Today's update is available that includes the following:

- Started on Bakersfield scenery
- Updated Sandcut, Bena and Caliente areas
- Updated grade crossing models
- Minor additions and tweaks to Tehachapi

:D
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Re: Tehachapi Pass Beta Available

Unread postby BNSF650 » Fri Feb 05, 2016 6:51 pm

Hack wrote:Today's update is available that includes the following:

- Started on Bakersfield scenery
- Updated Sandcut, Bena and Caliente areas
- Updated grade crossing models
- Minor additions and tweaks to Tehachapi

:D



Thank you Marc
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