New Jersey Transit ALP-46 (46A) & Comet Cars Sound & Physics Mod V1.0

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Re: New Jersey Transit ALP-46 (46A) & Comet Cars Sound & Physics Mod V1.0

Unread postby JohnS » Sun Oct 18, 2015 9:13 am

_o_OOOO_oo-Kanawha wrote:
OpenRailer90 wrote:^The cab cars can be paired with any loco, but the simulation may be not as accurate if the different versions are used with different locomotives (ALP-46 version Comet V pushed by F40PH-2CAT for instance will work, but an unrealistic simulation)


I don't understand fully. Are cab cars locomotives in disguise or remotely controlling the pushing locomotive? I understand that a Comet V camouflaged as F40 is less powerful than a camouflaged ALP at twice the horsepower available for traction.
I believe the first it true, but have read otherwise also. How are DMU's/EMU's configured with respect to powered cars, trailers and trailers with control cab?

My guess is that cab cars are camouflaged to what ever locomotive they were released with. If you look at The NYNH P32 or FL9 they included both diesel and 3rd rail versions of the cab car. Must be the way the controls interact with each other. I know in real life I hated when I got a Comet V cab car and a GP40ph-2. The controller (throttle) has no notches and it's awful trying run those trains. Same controller is in the Multilevels, PL42 (worst engine ever), and all the electrics. The best cab car IMHO was the Comet IV. It had a notched throttle and EPIC brakes.
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Re: New Jersey Transit ALP-46 (46A) & Comet Cars Sound & Physics Mod V1.0

Unread postby OpenRailer90 » Sun Oct 18, 2015 10:21 am

With that in mind, I wonder how the GP40s ran when controlled from a Comet V cab car; with this in mind by my knowledge the ALP-45DP, ALP-46, PL42AC, Comet V, and Multilevel all have a common cab design. If I'm right the Comet V has nine notches of power compared to the GP40PH-2 and F40PH-2CAT, which all have 8 notches. This make me question how the eight-notched Comet III and IV cab cars operated with the ALP-46s and PL42ACs. The ALP-44 had eight notches of power, so it's possible it was designed to run with the Comet III cabs, which were introduced around the time the 44s went into service (1990).
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Re: New Jersey Transit ALP-46 (46A) & Comet Cars Sound & Physics Mod V1.0

Unread postby JohnS » Sun Oct 18, 2015 11:21 am

OpenRailer90 wrote:With that in mind, I wonder how the GP40s ran when controlled from a Comet V cab car; with this in mind by my knowledge the ALP-45DP, ALP-46, PL42AC, Comet V, and Multilevel all have a common cab design. If I'm right the Comet V has nine notches of power compared to the GP40PH-2 and F40PH-2CAT, which all have 8 notches. This make me question how the eight-notched Comet III and IV cab cars operated with the ALP-46s and PL42ACs. The ALP-44 had eight notches of power, so it's possible it was designed to run with the Comet III cabs, which were introduced around the time the 44s went into service (1990).

It is all done with the software that controls the 9 position controller.Think of the GP40 and F40 as analog. The controller was odd to control the GP40. Notch 1 was around position 1.5 on the controller. You really have to ease it out for smooth take off when hooked to a analog engine. I always had the window open so I could here the diesel rpm change.
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Re: New Jersey Transit ALP-46 (46A) & Comet Cars Sound & Physics Mod V1.0

Unread postby _o_OOOO_oo-Kanawha » Sun Oct 18, 2015 11:26 am

JohnS wrote:
OpenRailer90 wrote:With that in mind, I wonder how the GP40s ran when controlled from a Comet V cab car; with this in mind by my knowledge the ALP-45DP, ALP-46, PL42AC, Comet V, and Multilevel all have a common cab design. If I'm right the Comet V has nine notches of power compared to the GP40PH-2 and F40PH-2CAT, which all have 8 notches. This make me question how the eight-notched Comet III and IV cab cars operated with the ALP-46s and PL42ACs. The ALP-44 had eight notches of power, so it's possible it was designed to run with the Comet III cabs, which were introduced around the time the 44s went into service (1990).

It is all done with the software that controls the 9 position controller.Think of the GP40 and F40 as analog. The controller was odd to control the GP40. Notch 1 was around position 1.5 on the controller. You really have to ease it out for smooth take off when hooked to a analog engine. I always had the window open so I could here the diesel rpm change.


From what I have learned while reading in here and on prototype boards, engineers do hate the soggy feel of any software controlled throttle or brake. Almost all of them prefer the solid but crude feel of the 8 notch throttle and vertical 26L brake valve.
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Re: New Jersey Transit ALP-46 (46A) & Comet Cars Sound & Physics Mod V1.0

Unread postby OpenRailer90 » Sun Oct 18, 2015 11:28 am

I'm not sure if I'm right, but I don't think the modern NJT equipment used smooth throttle control, the throttle level has preset positions on the equipment i mentioned earlier, as opposed to a smooth power band as seen on the ACS-64
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Re: New Jersey Transit ALP-46 (46A) & Comet Cars Sound & Physics Mod V1.0

Unread postby _o_OOOO_oo-Kanawha » Sun Oct 18, 2015 12:21 pm

Could this board provide an answer: http://www.railroad.net/forums/viewforum.php?f=69

Without original NJT operating manuals or first hand explanations by an active engineer we just keep guessing.
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Re: New Jersey Transit ALP-46 (46A) & Comet Cars Sound & Physics Mod V1.0

Unread postby FanRailer » Mon Oct 19, 2015 1:38 pm

_o_OOOO_oo-Kanawha wrote:
FanRailer wrote:User's Manual:

Physics Swap; upon initial download, the pack defaults to ALP-46 road numbers, physics, and motor sounds. To switch between 46 and 46A #s, physics, and motor sounds, follow the steps listed below:
1. Locate and open the following three directories:
a. "C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets\DTG\NJT-Alp46\RailVehicles\Electric\Alp46\Default"
b. "C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets\DTG\NJT-Alp46\RailVehicles\Electric\Alp46\Simulation"
c. "C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets\DTG\NJT-Alp46\Audio\RailVehicles\Electric\ALP46\Engine\TractionMotors"
2. Within each of those three directories, you will see two folders; "ALP-46" and "ALP-46A"
3. Once you choose which locomotive you want to emulate, open the respective type folder in all three directories from step 1.
4. Copy (CTRL + C) all files you find in the opened folder located in directory 1a.
5. Proceed back to directory 1a and paste (CTRL + V) the copied files into the directory; overwrite when prompted.
6. Copy (CTRL + C) all files you find in the opened folder located in directory 1b.
7. Proceed back to directory 1b and paste (CTRL + V) the copied files into the directory; overwrite when prompted.
8. Copy (CTRL + C) all files you find in the opened folder located in directory 1c.
9. Proceed back to directory 1c and paste (CTRL + V) the copied files into the directory; overwrite when prompted.
10. If the previous 9 steps were completed properly, the physics swap should be successful; run TS2016 to check.



Would it be a valid option to create a separate ALP46A.bin file that has all of its physics and sound mods and engine numbers applied by default? So both locomotives can be selected and run independent of each other as player and AI trains?


I have been toying with that idea (as I want to be able to run an ALP-46 and ALP-46A at the same time on one train), but actual implementation of that would be a few weeks in the making. I have a busy several weeks ahead of me and do not have the time to do all of the file copying and testing that needs to be done all in one sitting (as I would usually prefer to work).
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Re: New Jersey Transit ALP-46 (46A) & Comet Cars Sound & Physics Mod V1.0

Unread postby rarecommonsense » Mon Oct 19, 2015 1:58 pm

FanRailer wrote:
I have been toying with that idea (as I want to be able to run an ALP-46 and ALP-46A at the same time on one train), but actual implementation of that would be a few weeks in the making. I have a busy several weeks ahead of me and do not have the time to do all of the file copying and testing that needs to be done all in one sitting (as I would usually prefer to work).


Understandable, as you don't wanna forget or overlook certain aspects of getting the mod to work correctly, with taking time in between, doing other things..

Only after that idea becomes an option, will I consider installing the mod for each version.
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Re: New Jersey Transit ALP-46 (46A) & Comet Cars Sound & Physics Mod V1.0

Unread postby OpenRailer90 » Mon Oct 19, 2015 2:31 pm

FanRailer wrote:
_o_OOOO_oo-Kanawha wrote:
FanRailer wrote:User's Manual:

Physics Swap; upon initial download, the pack defaults to ALP-46 road numbers, physics, and motor sounds. To switch between 46 and 46A #s, physics, and motor sounds, follow the steps listed below:
1. Locate and open the following three directories:
a. "C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets\DTG\NJT-Alp46\RailVehicles\Electric\Alp46\Default"
b. "C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets\DTG\NJT-Alp46\RailVehicles\Electric\Alp46\Simulation"
c. "C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets\DTG\NJT-Alp46\Audio\RailVehicles\Electric\ALP46\Engine\TractionMotors"
2. Within each of those three directories, you will see two folders; "ALP-46" and "ALP-46A"
3. Once you choose which locomotive you want to emulate, open the respective type folder in all three directories from step 1.
4. Copy (CTRL + C) all files you find in the opened folder located in directory 1a.
5. Proceed back to directory 1a and paste (CTRL + V) the copied files into the directory; overwrite when prompted.
6. Copy (CTRL + C) all files you find in the opened folder located in directory 1b.
7. Proceed back to directory 1b and paste (CTRL + V) the copied files into the directory; overwrite when prompted.
8. Copy (CTRL + C) all files you find in the opened folder located in directory 1c.
9. Proceed back to directory 1c and paste (CTRL + V) the copied files into the directory; overwrite when prompted.
10. If the previous 9 steps were completed properly, the physics swap should be successful; run TS2016 to check.



Would it be a valid option to create a separate ALP46A.bin file that has all of its physics and sound mods and engine numbers applied by default? So both locomotives can be selected and run independent of each other as player and AI trains?


I have been toying with that idea (as I want to be able to run an ALP-46 and ALP-46A at the same time on one train), but actual implementation of that would be a few weeks in the making. I have a busy several weeks ahead of me and do not have the time to do all of the file copying and testing that needs to be done all in one sitting (as I would usually prefer to work).

It's impractical to have an ALP46.bin and ALP46A.bin file, as it may not work correctly if someone should make a Steam Workshop scenario. The most practical way is by having the number range be from 4600-4664, and use the physics and sound set of the lead unit. It feels more convenient if you want to run ALP-46a physics and sounds in the default scenarios, although I would use the ALP-46 original physics and sound set. I prefer the usability of just switching the separate physics sets.
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Re: New Jersey Transit ALP-46 (46A) & Comet Cars Sound & Physics Mod V1.0

Unread postby FanRailer » Mon Oct 19, 2015 3:47 pm

OpenRailer90 wrote:
FanRailer wrote:
_o_OOOO_oo-Kanawha wrote:
FanRailer wrote:User's Manual:

Physics Swap; upon initial download, the pack defaults to ALP-46 road numbers, physics, and motor sounds. To switch between 46 and 46A #s, physics, and motor sounds, follow the steps listed below:
1. Locate and open the following three directories:
a. "C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets\DTG\NJT-Alp46\RailVehicles\Electric\Alp46\Default"
b. "C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets\DTG\NJT-Alp46\RailVehicles\Electric\Alp46\Simulation"
c. "C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets\DTG\NJT-Alp46\Audio\RailVehicles\Electric\ALP46\Engine\TractionMotors"
2. Within each of those three directories, you will see two folders; "ALP-46" and "ALP-46A"
3. Once you choose which locomotive you want to emulate, open the respective type folder in all three directories from step 1.
4. Copy (CTRL + C) all files you find in the opened folder located in directory 1a.
5. Proceed back to directory 1a and paste (CTRL + V) the copied files into the directory; overwrite when prompted.
6. Copy (CTRL + C) all files you find in the opened folder located in directory 1b.
7. Proceed back to directory 1b and paste (CTRL + V) the copied files into the directory; overwrite when prompted.
8. Copy (CTRL + C) all files you find in the opened folder located in directory 1c.
9. Proceed back to directory 1c and paste (CTRL + V) the copied files into the directory; overwrite when prompted.
10. If the previous 9 steps were completed properly, the physics swap should be successful; run TS2016 to check.



Would it be a valid option to create a separate ALP46A.bin file that has all of its physics and sound mods and engine numbers applied by default? So both locomotives can be selected and run independent of each other as player and AI trains?


I have been toying with that idea (as I want to be able to run an ALP-46 and ALP-46A at the same time on one train), but actual implementation of that would be a few weeks in the making. I have a busy several weeks ahead of me and do not have the time to do all of the file copying and testing that needs to be done all in one sitting (as I would usually prefer to work).

It's impractical to have an ALP46.bin and ALP46A.bin file, as it may not work correctly if someone should make a Steam Workshop scenario. The most practical way is by having the number range be from 4600-4664, and use the physics and sound set of the lead unit. It feels more convenient if you want to run ALP-46a physics and sounds in the default scenarios, although I would use the ALP-46 original physics and sound set. I prefer the usability of just switching the separate physics sets.

What you wrote makes absolutely no sense.

AGAIN, having an all inclusive number set means the game chooses any number randomly, so how are you going to know BEFOREHAND which number is going to be chosen, and therefore which physics/sound set to default to BEFORE you start the game?
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Re: New Jersey Transit ALP-46 (46A) & Comet Cars Sound & Physics Mod V1.0

Unread postby OpenRailer90 » Mon Oct 19, 2015 3:54 pm

In free roam, you can manually adjust the locomotives numbers to use an ALP-46 number and an ALP-46A number. Although the physics and sound set will always be set to whatever is being used, having an inclusive number set will just give the chances of running a random runner from within the .dcsv file.

If someone creates a workshop scenario using an ALP-46A number, the scenario would be using the default ALP46.bin; there would be realism lacking if the ALP-46 original physics and sound are used by default, therefore it might be useless if an ALP46A separate bin file is included as the mod might be used in the workshop or default scenarios.

There are some people, myself included, who would prefer to simply swap back and forth the mods into the default locomotive. Therefore it will not be necessary to create a ton of new quick drive consists able to spawn as AI.
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Re: New Jersey Transit ALP-46 (46A) & Comet Cars Sound & Physics Mod V1.0

Unread postby FanRailer » Tue Oct 20, 2015 2:48 pm

In that scenario, people like yourself (as I've stated before) are better off just taking what I release, and modifying it further for your own purposes, rather than rely on me to release something that caters to YOUR specifications as a mold for the entire community. I don't operate like that. Never have, never will.
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Re: New Jersey Transit ALP-46 (46A) & Comet Cars Sound & Physics Mod V1.0

Unread postby OpenRailer90 » Tue Oct 20, 2015 6:13 pm

FanRailer wrote:In that scenario, people like yourself (as I've stated before) are better off just taking what I release, and modifying it further for your own purposes, rather than rely on me to release something that caters to YOUR specifications as a mold for the entire community. I don't operate like that. Never have, never will.

With THAT in mind, I have no idea how ALP-46A physics on a separate new standalone ALP46A.bin file can be utilized for ALP-46A physics on the original ALP46.bin file, if you should roll out an update to this mod pack. I also noticed the coach brake release sounds are absent on the NJCL version of the comets, but are exclusive to this.
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Re: New Jersey Transit ALP-46 (46A) & Comet Cars Sound & Physics Mod V1.0

Unread postby OpenRailer90 » Sun Oct 25, 2015 4:57 pm

I noticed the file is now on the file library: http://railworksamerica.com/index.php/d ... ccessories

I haven't seen any evidence of the ALP-45DP physics and sound pack up on the file library. Maybe it's awaiting approval?
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Re: New Jersey Transit ALP-46 (46A) & Comet Cars Sound & Physics Mod V1.0

Unread postby FanRailer » Sun Oct 25, 2015 11:52 pm

OpenRailer90 wrote:I noticed the file is now on the file library: http://railworksamerica.com/index.php/d ... ccessories

I haven't seen any evidence of the ALP-45DP physics and sound pack up on the file library. Maybe it's awaiting approval?

No. I'm not uploading that pack locally until I'm satisfied with it.
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