Tehachapi Pass Beta Available

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Re: Tehachapi Pass Beta Available

Postby _o_OOOO_oo-Kanawha » Thu Sep 17, 2015 5:25 am

While waiting for the update to TS2016 to arrive, I added some support to the floating signals.
IIRC, the old style SP cantilvers aren't availabe for Railworks yet, so I used a portal from TP.
Screenshot_Tehachapi Pass_35.19951--118.53568_09-50-19.jpg

Screenshot_Tehachapi Pass_35.19983--118.53504_09-55-40.jpg


While continueing down to Bealville, I noticed this incorrect aspect. The main in Woodford is occupied and my train is routed into the siding to pass by the opposing train. Shouldn't that aspect be Red-over-Green, i.e. slow clear?
Screenshot_Tehachapi Pass_35.20722--118.54228_09-54-02.jpg


BTW, Marc, did you make the targets darker and less shine/reflective?
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Re: Tehachapi Pass Beta Available

Postby Bananarama » Thu Sep 17, 2015 8:10 am

The original was indeed a bridge and not a gantry.

DC-75-h7.JPG

As for the light and shine, I haven't started that yet.
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Re: Tehachapi Pass Beta Available

Postby Bananarama » Fri Sep 18, 2015 6:42 pm

v1.09.20.15 cumulative update posted. :D
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Re: Tehachapi Pass Beta Available

Postby Bananarama » Fri Sep 25, 2015 11:51 am

v1.09.25.15 update is now available for download. :)
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Re: Tehachapi Pass Beta Available

Postby emdsd90mac » Mon Sep 28, 2015 6:33 am

Really like the update Hack!
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Re: Tehachapi Pass Beta Available

Postby Bananarama » Mon Sep 28, 2015 8:55 pm

A new update, v1.09.28.15, is now available for download. :)
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Re: Tehachapi Pass Beta Available

Postby jamesphh » Sat Oct 03, 2015 12:20 pm

Having installed the route and assets and the latest update, I am getting odd signal aspects. Even when aligned for a diverging route I get green/red for the aspect. This on both two and three head signals. Also there are unprotected crossovers starting at Mojave on. I also assume that you have not gotten to bridges. Links at locations checked appear to be OK.
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Re: Tehachapi Pass Beta Available

Postby Bananarama » Sat Oct 03, 2015 1:33 pm

I'm still fiddling with signals, but have been unable to isolate where the problems are. As soon as I correct one, something else goes wacko down the line. Do signals, at any point, need to be reset anew when fidgeting with track?
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Re: Tehachapi Pass Beta Available

Postby BoostedFridge » Sat Oct 03, 2015 2:05 pm

Hack wrote:I'm still fiddling with signals, but have been unable to isolate where the problems are. As soon as I correct one, something else goes wacko down the line. Do signals, at any point, need to be reset anew when fidgeting with track?


From what I've seen, broken track ribbons, or bad joints do affect the way the signal blocks work. You can see this sometimes when in the 2d map view the blue line for your trains routing doesn't 'extend' into the next obvious block as it approaches.

I don't think that you would have to 'reset' the signal links or anything though.
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Re: Tehachapi Pass Beta Available

Postby Bananarama » Sat Oct 03, 2015 2:22 pm

There are no broken or bad track connections that I can find.
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Re: Tehachapi Pass Beta Available

Postby jamesphh » Sat Oct 03, 2015 4:43 pm

I have never had a signal problem after changing track, unless a signal link is on the track affected. At one crossover I did notice that the 2D map showed yellow when diverting thru the crossover. But the signal showed green/red. The issue may be in the signal script files which I can not access. Have replaced signals on the P&LE, CSX Mainline, Connellsville to Baltimore and the C&O beta 5 successfully. I do make sure that there is a welded joint between the link and any turnout {ribbon does not continue thru the turnout}.
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Re: Tehachapi Pass Beta Available

Postby Bananarama » Fri Oct 09, 2015 4:25 pm

v1.10.09.15 update is now available for download. :D
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Re: Tehachapi Pass Beta Available

Postby jamesphh » Fri Oct 09, 2015 5:37 pm

404 error.
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Re: Tehachapi Pass Beta Available

Postby buzz456 » Fri Oct 09, 2015 6:17 pm

Yup.
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Re: Tehachapi Pass Beta Available

Postby Bananarama » Fri Oct 09, 2015 6:31 pm

Fixed. *!embar*!
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