Ft Smith to Heavener - graphics anomolies

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Re: Ft Smith to Heavener - graphics anomolies

Unread postby robbit » Fri Sep 11, 2015 2:47 am

Hack wrote:
robbit wrote:
buzz456 wrote:I have this issue on the Fort Kent route and I renamed that vehicles folder the problem went away It seems that the loft draws an orange line down the street with or without the renaming but that is the loft that is causing it

Then it's obviously NOT the loft that's causing it! The traffic loft is in the 3DTrains folder. *!rolleyes!*

I do not think it has anything to do with scaleroads or rails but it is a loft, There are still vehicles running on the roads even when renaming the folder
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby buzz456 » Fri Sep 11, 2015 7:48 am

That's because the one's called out are one's from the Kuju file which are OK I think. It's one or more of the ones in the RSDL file that are the culprits. Most likely the one of the hatchback files. I will continue the hunt tonight or Saturday. It's is one of the high number callouts from Hack's folder.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby chrisreb » Fri Sep 11, 2015 8:31 am

buzz456 wrote:That's because the one's called out are one's from the Kuju file which are OK I think. It's one or more of the ones in the RSDL file that are the culprits. Most likely the one of the hatchback files. I will continue the hunt tonight or Saturday. It's is one of the high number callouts from Hack's folder.



Thanks for doing this.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby StrategyFirst » Sat Sep 12, 2015 1:07 am

buzz456 wrote:There must be something more to this. I run ScaleRail routes all of the time and rarely run into this.

I have NEVER run into this, so that's pretty strange... then again, I am running on low graphics settings.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby buzz456 » Sat Sep 12, 2015 7:10 am

This seems to all depend on what traffic is specified for a route whether this problem even shows up. The RSDL models are the ones causing the problems and it must have come along sometime with a update. I haven't looked back to see if a older copy of these assets might be OK. Someone who has a back up from a while back might try that.
Anyway as I suspected the Hatchbacks are all bad as are RSDL Lorry01A and the VAN01A. These will all cause the gray or black wall to be in the traffic. You get rid of the problem by deleting them or by going into the Scalerail program and changing the targets. I'm sure on some other route that uses a different traffic if these same assets are used they will cause the same problem.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby jamesphh » Sat Sep 12, 2015 9:46 am

Buzz,
Thanks for tracking this down. It is something I suspected but did not have the time or knowledge to do. My only back up is before the last update and has the same file dates 2.25.2015.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby buzz456 » Sat Sep 12, 2015 10:10 am

I went back and found a old version I had, stuck it in there and it worked! Here is a link to the folder. re-name or back up your existing folder at RSDL\IslandLine\Scenery\Vehicles and then put this whole new(older) Vehicles folder in the Scenery file. It fixed the problem here.

https://www.sugarsync.com/pf/D6076927_62669624_7235192
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby chrisreb » Sat Sep 12, 2015 1:06 pm

Thank you so much guys for using your expertise to isolate the issue - very grateful
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby fraserm » Sun Sep 13, 2015 6:30 am

To all who had a part in this detective work - thank you very much! I copied the vehicles folder to my installation and it fixed the problem. I even tried a scenario on the NERW - PA Division and it was fixed there as well! !*YAAA*!
Again, thanks for making the effort to track this down.
Best, !*cheers*!
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby charliechan » Sun Sep 13, 2015 1:28 pm

Good Morning:

+1 *!!thnx!!*
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby tomgiorgini » Tue Sep 15, 2015 5:55 pm

worked for me also thanks for for getting it fixed.tom
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby oldman777 » Fri Dec 11, 2015 10:42 am

I replaced the RSDL\Island Line\Scenery\Vehicle folder and Ft Smith to Heavener everything was fine.
Then checked the route Isle of Wight, and there appeared graphics anomalies.

2015-12-11_00011.jpg

Is obtained is possible fix only one - to an Ft Smith to Heavener or Isle of Wight.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby buzz456 » Fri Dec 11, 2015 11:16 am

Is it a traffic item that is causing the problem? You can tell by if it is moving.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby oldman777 » Fri Dec 11, 2015 5:06 pm

buzz456 wrote:Is it a traffic item that is causing the problem? You can tell by if it is moving.

Yes Buzz, it Is a traffic and it is moving.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby buzz456 » Fri Dec 11, 2015 5:18 pm

I just looked and I don't have that route but if you have RWTools look and see what vehicles you have for that route and I might be able to puzzle out how to fix the them if we can figure out which ones are messed up.
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