Create a wire loft object, and add them as a "wire connection component" to the utility pole's blueprint. Some of mine look like this (in order to control poly counts, my insulators are flat "view facing" objects):
TP_011615_11.jpg
The utility pole will need a node at each insulator and named 1_0128_ins0
x, where "
x" is a number starting at 1 up through however many insulators you have. The node models are the insulators themselves, and are separate objects of the main utility pole model. Each of these insulators need to be centered (x-y-z) where you want the wire to start/end.
As each pole is placed, the insulators will glow red, indicating you're in connecting mode, and with each new pole placed, wires will snap back to the last placed pole. Works pretty good, except that if you stop placing poles, you cannot go back and begin where you left off and expect the wire to connect to the old end point. Each "connecting mode" session is treated as a separate instance. The other PIA is that each pole needs to be placed and rotated into place in a single move, else you'll end the current session. Takes some practice to get the hang of things, but the results are worth the extra effort IMHO.
Some of the current DTG routes contain wire node parameters for poles and towers. You can use some of these as a guide.
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