Graphics problem

Forum for discussing Train Simulator 2015

Re: Graphics problem

Unread postby DapperDan » Sat Sep 27, 2014 7:07 pm

So I admit I'm dumb, but where did you find the Shader cache in the Nvidia Control Panel, cause I don't see it. !**duh*!!
Doug
User avatar
DapperDan
 
Posts: 124
Joined: Mon Aug 05, 2013 8:48 am
Location: Nelson, BC

Re: Graphics problem

Unread postby artimrj » Sat Sep 27, 2014 7:40 pm

peterhayes wrote:There are some new shaders been included in TS2015 (\dev\shaders and \data\SilverLining\Shaders) dated 19/09/2014 and it could be one of those causing the issue or one of them interacting with previous unchanged TS2014 shaders. There is a Volumetriclighting.fx shader ands also TrainBasicObjectUnlit.fx shader are they anything to do with train/signal lighting?

Shader cache on or off should not affect the "black" squares issue in fact "ON" might well improve it as many of the shaders are cached and do not have to be rendered or re-rendered. On my 3 rigs, GTX 670, 750TI, 760TI - I do not see the black squares artefact but I see less cpu load with Shader Cache - ON.

Bob - did you say that this artefact disappears as you pan around or am I dreaming? If it does it seems to point to a rendering issue which might well be computer specific. If it doesn't - another theory just bit the dust.

pH


To see it in the case of the signals you view has to be below the signal so the background of it is the sky. When I raise my elevation it goes away.
Bob Artim - Generation X²
I don't have a PHD, I have a DD214... Freedom carries sacrifice
I'm crawling in the dark looking for the answer
User avatar
artimrj
 
Posts: 4721
Joined: Sun Jan 31, 2010 3:07 pm
Location: Beaver, Pennsylvania

Re: Graphics problem

Unread postby artimrj » Sat Sep 27, 2014 7:45 pm

DapperDan wrote:So I admit I'm dumb, but where did you find the Shader cache in the Nvidia Control Panel, cause I don't see it. !**duh*!!


Your not dumb, but are you sure you have the latest version of the drivers? Here it is on mine, the last entry in the window.
You do not have the required permissions to view the files attached to this post.
Bob Artim - Generation X²
I don't have a PHD, I have a DD214... Freedom carries sacrifice
I'm crawling in the dark looking for the answer
User avatar
artimrj
 
Posts: 4721
Joined: Sun Jan 31, 2010 3:07 pm
Location: Beaver, Pennsylvania

Re: Graphics problem

Unread postby peterhayes » Sat Sep 27, 2014 8:10 pm

Bob
So it is positional in that changing the position - it goes away - BUT *!twisted!* - does it come back when you immediately pan back to the view position that originally showed the black square? If it doesn't show the black square again - it begins to sound like a rendering issue as it was in FSX. If it does show then it could be anything and most of the comments here could be applied.
What are your settings in NVCP are you using (as recommended by DTG/RSC) "Let the 3D Applications decide"?
In TS 2015 what are your graphics settings including the advanced ones?
pH
User avatar
peterhayes
 
Posts: 807
Joined: Sun Oct 02, 2011 12:34 am
Location: Antipodes

Re: Graphics problem

Unread postby plethaus » Sat Sep 27, 2014 8:14 pm

peterhayes wrote:Bob
So it is positional in that changing the position - it goes away - BUT *!twisted!* - does it come back when you immediately pan back to the view position that originally showed the black square? If it doesn't show the black square again - it begins to sound like a rendering issue as it was in FSX. If it does show then it could be anything and most of the comments here could be applied.
What are your settings in NVCP are you using (as recommended by DTG/RSC) "Let the 3D Applications decide"?
In TS 2015 what are your graphics settings including the advanced ones?
pH


It's an issue with the assets in TS2015, not his computer.....
plethaus
 
Posts: 283
Joined: Fri Jul 03, 2009 12:17 am

Re: Graphics problem

Unread postby buzz456 » Sat Sep 27, 2014 8:14 pm

Peter,
Yes it goes away and comes back when the line of sight is to the sky. As soon as the background is not the sky it is gone. It's delineated by the background.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21010
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: Graphics problem

Unread postby peterhayes » Sat Sep 27, 2014 8:57 pm

Plethaus
It's an issue with the assets in TS2015, not his computer.....

So why aren't we all seeing this artefact - if it is an "Asset" fault and what "Asset" is it?

Buzz
Thanks for the info!! I wasn't sure if it came and went so to speak.
pH
User avatar
peterhayes
 
Posts: 807
Joined: Sun Oct 02, 2011 12:34 am
Location: Antipodes

Re: Graphics problem

Unread postby artimrj » Sat Sep 27, 2014 9:17 pm

I have it narrowed down to the light texture. The light is centered on the texture which is a square. When the light changes the black box shifts position to center the light glow.

It happens with the Lakeside route signals and using 3D Cloudy for sure. Stevens Pass has also been reported. Then there are some engines who's light also does this.

In all of this I discovered something else about NVidia. Before, and I have not changed in several years, if you had an NVidia you had to have AA set as application controlled or you got a black sky and white ground. Tonight I changed that to 32Q in the control panel and I got about 7 fps more. No black sky or white ground that used to happen. Not sure what that will do to other games but it worked great for TS.
Bob Artim - Generation X²
I don't have a PHD, I have a DD214... Freedom carries sacrifice
I'm crawling in the dark looking for the answer
User avatar
artimrj
 
Posts: 4721
Joined: Sun Jan 31, 2010 3:07 pm
Location: Beaver, Pennsylvania

Re: Graphics problem

Unread postby plethaus » Sat Sep 27, 2014 9:31 pm

peterhayes wrote:Plethaus
It's an issue with the assets in TS2015, not his computer.....

So why aren't we all seeing this artefact - if it is an "Asset" fault and what "Asset" is it?

Buzz
Thanks for the info!! I wasn't sure if it came and went so to speak.
pH


Do you have the Stevens Pass route?
plethaus
 
Posts: 283
Joined: Fri Jul 03, 2009 12:17 am

Re: Graphics problem

Unread postby peterhayes » Sat Sep 27, 2014 9:43 pm

Yes, I have tried every USA route and I am not seeing this artefact. (Dynamic stuff ON and OFF)
Surely if it was an Asset it would be fixed by a cache verification (if we all do NOT see this effect)?

Image

Steven's Pass
pH
User avatar
peterhayes
 
Posts: 807
Joined: Sun Oct 02, 2011 12:34 am
Location: Antipodes

Re: Graphics problem

Unread postby buzz456 » Sat Sep 27, 2014 10:09 pm

You don't look like you have the 3D sky behind the signals.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21010
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: Graphics problem

Unread postby buzz456 » Sat Sep 27, 2014 10:15 pm

sig1.jpg
sig2.jpg
sig3.jpg
You do not have the required permissions to view the files attached to this post.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21010
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: Graphics problem

Unread postby peterhayes » Sat Sep 27, 2014 10:37 pm

Sorry I posted the wrong Picture on Photobucket - will upload the correct pics now.

Dynamic Stuff ON
Image

Image




pH
User avatar
peterhayes
 
Posts: 807
Joined: Sun Oct 02, 2011 12:34 am
Location: Antipodes

Re: Graphics problem

Unread postby GSkid » Sat Sep 27, 2014 10:48 pm

peterhayes wrote:Yes, I have tried every USA route and I am not seeing this artefact. (Dynamic stuff ON and OFF)
Surely if it was an Asset it would be fixed by a cache verification (if we all do NOT see this effect)?

Steven's Pass
pH


Clone a Stevens Pass scenario. Edit the clone and change it's weather to ANYTHING with "3D" in the weather's name. Save it and let it run. Go up to a signal and look at it as if you were a mouse on the ground gazing up at the towering signal (like Buzz's first pic) where there is nothing but the sky surrounding the signal head. You should see it. I can't see how you wouldn't see it when everyone else sees it now that they know where and how to see it.

EDIT: Your pics have objects behind the signal head. You must have it with nothing but sky behind the signal head...period.
EMD 2-strokes rule! My all time favorite: SD45X also love the SD40-2/SD40T-2/SD45-2/SD45T-2/DD35A/DDA40X/SD70ACe/SD80ACe

Southern Pacific RR! Bloody nose/Serif lettering - Donner Pass/Tehachapi Pass/Cajon Pass/UP Coast Line


i7-11800H // RTX 3070 // 16GB DDR4 // 2TB SSD // 16” 165Hz WQXGA 16:10 w/G-Sync // TS Classic // TSW5 // Run 8 V3
User avatar
GSkid
 
Posts: 1196
Joined: Fri Sep 07, 2012 2:17 am
Location: UP's Santa Barbara subdivision - USA

Re: Graphics problem

Unread postby peterhayes » Sat Sep 27, 2014 11:07 pm

Gskid
You'll have to tell me how to get a loco light with nothing but sky behind it - as square loco lights have been reported!

So let me get this straight you want RSC/DTG to issue a patch that stops squares behind signals, when a simmer has cloned and edited a scenario, and has taken a picture looking from the ground up (mouse like) with only the sky and nothing else behind the signal :D . Hmm! I don't think it will be very high on their priority list.

You state EVERYONE sees it well - really :D - I don't see it and neither do several simmers I have contacted - bearing in mind we only carried out the test on Stevens Pass, and we didn't clone anything not even "Dolly".

I pass on this one and will make no further comment. !!**sorry**!!
pH
User avatar
peterhayes
 
Posts: 807
Joined: Sun Oct 02, 2011 12:34 am
Location: Antipodes

PreviousNext

Return to TS 2015

Who is online

Users browsing this forum: No registered users and 1 guest