
peterhayes wrote:There are some new shaders been included in TS2015 (\dev\shaders and \data\SilverLining\Shaders) dated 19/09/2014 and it could be one of those causing the issue or one of them interacting with previous unchanged TS2014 shaders. There is a Volumetriclighting.fx shader ands also TrainBasicObjectUnlit.fx shader are they anything to do with train/signal lighting?
Shader cache on or off should not affect the "black" squares issue in fact "ON" might well improve it as many of the shaders are cached and do not have to be rendered or re-rendered. On my 3 rigs, GTX 670, 750TI, 760TI - I do not see the black squares artefact but I see less cpu load with Shader Cache - ON.
Bob - did you say that this artefact disappears as you pan around or am I dreaming? If it does it seems to point to a rendering issue which might well be computer specific. If it doesn't - another theory just bit the dust.
pH
DapperDan wrote:So I admit I'm dumb, but where did you find the Shader cache in the Nvidia Control Panel, cause I don't see it.
peterhayes wrote:Bob
So it is positional in that changing the position - it goes away - BUT- does it come back when you immediately pan back to the view position that originally showed the black square? If it doesn't show the black square again - it begins to sound like a rendering issue as it was in FSX. If it does show then it could be anything and most of the comments here could be applied.
What are your settings in NVCP are you using (as recommended by DTG/RSC) "Let the 3D Applications decide"?
In TS 2015 what are your graphics settings including the advanced ones?
pH
It's an issue with the assets in TS2015, not his computer.....
peterhayes wrote:PlethausIt's an issue with the assets in TS2015, not his computer.....
So why aren't we all seeing this artefact - if it is an "Asset" fault and what "Asset" is it?
Buzz
Thanks for the info!! I wasn't sure if it came and went so to speak.
pH
peterhayes wrote:Yes, I have tried every USA route and I am not seeing this artefact. (Dynamic stuff ON and OFF)
Surely if it was an Asset it would be fixed by a cache verification (if we all do NOT see this effect)?
Steven's Pass
pH
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