Noob

Discussion about RailWorks scenario creation.

Noob

Unread postby shadesman89 » Wed Aug 27, 2014 1:36 am

I know I know all my posts are rubbish but I need help on this I cant get my freight train to wait for another train to pass even though my train priority was standard and the passing ai was high speed any way to make my player train stop to wait for the ai train to pass?
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Re: Noob

Unread postby buzz456 » Wed Aug 27, 2014 6:12 am

Put on the brakes.
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Re: Noob

Unread postby Chacal » Wed Aug 27, 2014 9:27 am

I suppose you don't really mean "player train".

Making AI trains obey signals on a single track is not so easy.
Search the forums for posts by Old Prof on this topic, he made it work.
He has also posted a demonstration scenario in the file library, this shows that it is possible.
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Re: Noob

Unread postby shadesman89 » Wed Aug 27, 2014 11:07 am

No I mean player train stopping at red to wait for an ai train to pass
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Re: Noob

Unread postby Chacal » Wed Aug 27, 2014 11:33 am

You control the player train.
As Buzz said, just apply the brakes.
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Re: Noob

Unread postby shadesman89 » Wed Aug 27, 2014 12:04 pm

No I actually want my train to have a red sig I always get a green
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Re: Noob

Unread postby Overshoe » Wed Aug 27, 2014 12:27 pm

shadesman89 wrote:No I actually want my train to have a red sig I always get a green


Because that is the way Quick Drive works. Player train has priority. QD is designed to allow the player train a clear shot to its destination. If you want adverse signals you will need to learn how to write standard scenarios. Can we move on now?
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Re: Noob

Unread postby Chacal » Wed Aug 27, 2014 1:22 pm

Oh, this was in a QD scenario?
You should have mentioned that in the OP.
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Re: Noob

Unread postby shadesman89 » Wed Aug 27, 2014 1:27 pm

no this one is for standard earlier I was talking about QD
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Re: Noob

Unread postby BlueLight » Fri Aug 29, 2014 1:46 pm

If this is a standard scenario, then set your player train to a reduced priority. This will enable the A.I. to have higher priority which will allow the signal to go red on your track.
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Re: Noob

Unread postby wackyhuman » Fri Aug 29, 2014 8:49 pm

> then set your player train to a reduced priority
And on some routes that actually works... however sometimes on some routes it seems that the priority is ignored.

So if you want a red, place an AI on the track ahead of the player train, give the AI the 'Special' priority, give your player train something lower, like 'standard freight' and it should work.
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Re: Noob

Unread postby shadesman89 » Sun Aug 31, 2014 12:55 pm

I know everyone's ticked at me but priory does not work on marias pass
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Re: Noob

Unread postby Antwerp » Sun Aug 31, 2014 2:30 pm

shadesman89 wrote:I know everyone's ticked at me but priory does not work on marias pass


Who said we were ticked at you? We're all attempting to help but a clear fix has not been found. Priority is weird on single track sections, just have some patience and we might find a fix soon enough.
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