Hi Jeff,
It is in the same blueprint, but it is not mandatory information so some blueprints don't have it, e.g. the GP20 doesn't have it.
The FOV information for the two "standard" cameras is in the <cCabCameraUpdateBlueprint> node instead of in the <TimelineEntry> node.
Here's an example from the RWA RS1 engine. The last 4 lines are the ones you want. You can copy them from here and carefully paste them at the correct spot in your cab camera blueprint.
- Code: Select all
<cCabCameraUpdateBlueprint>
<cameraOffset>
<cRVector3>
<X d:type="sFloat32" d:alt_encoding="000000A09999F13F" d:precision="string">1.1</X>
<Y d:type="sFloat32" d:alt_encoding="0000004033330B40" d:precision="string">3.4</Y>
<Z d:type="sFloat32" d:alt_encoding="000000E07A140CC0" d:precision="string">-3.51</Z>
</cRVector3>
</cameraOffset>
<cameraDirection>
<cRVector3>
<X d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</X>
<Y d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Y>
<Z d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Z>
</cRVector3>
</cameraDirection>
<HasWindowCamera d:type="cDeltaString">eTrue</HasWindowCamera>
<windowCameraOffset>
<cRVector3>
<X d:type="sFloat32" d:alt_encoding="000000A09999F1BF" d:precision="string">-1.1</X>
<Y d:type="sFloat32" d:alt_encoding="0000004033330B40" d:precision="string">3.4</Y>
<Z d:type="sFloat32" d:alt_encoding="000000E07A140CC0" d:precision="string">-3.51</Z>
</cRVector3>
</windowCameraOffset>
<windowCameraDirection>
<cRVector3>
<X d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</X>
<Y d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Y>
<Z d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Z>
</cRVector3>
</windowCameraDirection>
<verticalDirectionalFreedom d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</verticalDirectionalFreedom>
<horizontalDirectionalFreedom d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</horizontalDirectionalFreedom>
<MinFOV d:type="sFloat32" d:alt_encoding="000000A09999D93F" d:precision="string">0.4</MinFOV>
<MaxFOV d:type="sFloat32" d:alt_encoding="000000606666F63F" d:precision="string">1.4</MaxFOV>
<WindowMinFOV d:type="sFloat32" d:alt_encoding="000000A09999D93F" d:precision="string">0.4</WindowMinFOV>
<WindowMaxFOV d:type="sFloat32" d:alt_encoding="000000000000F83F" d:precision="string">1.5</WindowMaxFOV>