Unreal Engine for Train Simulator Confirmed

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Unreal Engine for Train Simulator Confirmed

Unread postby DrewG » Tue Jul 01, 2014 10:09 am

Along with a fishing game(I'll go for actual fishing *!lol!* ) Unreal Engine 4 will be taking over for the current game engine.
http://www.engine-driver.com/article/sh ... -simulator
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Re: Unreal Engine for Train Simulator Confirmed

Unread postby dgallina » Tue Jul 01, 2014 10:29 am

There's not much info, but what's there isn't very comforting for those of us with lots of content (commercial and free both). There's no promise of backwards compatibility.

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Re: Unreal Engine for Train Simulator Confirmed

Unread postby buzz456 » Tue Jul 01, 2014 11:09 am

As my dear old departed Grandfather used to say, "They got some 'splainin to do."
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Re: Unreal Engine for Train Simulator Confirmed

Unread postby jp4712 » Tue Jul 01, 2014 12:18 pm

dgallina wrote:There's not much info, but what's there isn't very comforting for those of us with lots of content (commercial and free both). There's no promise of backwards compatibility.

Diego

S'cuse me?

Matt Peddlesden on enginedriver.com wrote:We are mindful that a lot of people in the community have built up some fantastic collections of locomotives and routes over the last few years and we're absolutely going to continue to support those products, and indeed create new content, for the current generation Train Simulator. I can say that we are looking at making the next generation Train Simulator an optional upgrade so you can continue to use the current generation product with all of your current add-ons, whether or not you choose to upgrade to the next generation. So, if you are concerned that your machine might not be up to handling Unreal Engine 4, don't worry. - See more at: http://www.engine-driver.com/article/show/4644/dovetail-games-begins-work-on-next-generation-train-simulator#sthash.jXwLvdwb.dpuf
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Re: Unreal Engine for Train Simulator Confirmed

Unread postby jonmorrie » Tue Jul 01, 2014 12:33 pm

jp4712 wrote:
dgallina wrote:There's not much info, but what's there isn't very comforting for those of us with lots of content (commercial and free both). There's no promise of backwards compatibility.

Diego

S'cuse me?

Matt Peddlesden on enginedriver.com wrote:We are mindful that a lot of people in the community have built up some fantastic collections of locomotives and routes over the last few years and we're absolutely going to continue to support those products, and indeed create new content, for the current generation Train Simulator. I can say that we are looking at making the next generation Train Simulator an optional upgrade so you can continue to use the current generation product with all of your current add-ons, whether or not you choose to upgrade to the next generation. So, if you are concerned that your machine might not be up to handling Unreal Engine 4, don't worry. - See more at: http://www.engine-driver.com/article/show/4644/dovetail-games-begins-work-on-next-generation-train-simulator#sthash.jXwLvdwb.dpuf


Unless I'm reading this wrong, it's still not going to be backwards compatible. It will merely just let you use the old version for your addons.
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Re: Unreal Engine for Train Simulator Confirmed

Unread postby dgallina » Tue Jul 01, 2014 12:48 pm

It says that they will continue to support and create content "...for the current generation Train Simulator" and explore making the upgrade optional "...so you can continue to use the current generation product with all of your current add-ons."

Unless something changes, that reads to me as though the new UE4 version will not be backwards compatible.

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Re: Unreal Engine for Train Simulator Confirmed

Unread postby Ericmopar » Tue Jul 01, 2014 1:21 pm

He said that all new content for use with Unreal Engine 4 will be developed from scratch. That also implies no backwards compatibility.
That's normal in the gaming industry.
It just means making a backup of 2014 that is drivable.
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Re: Unreal Engine for Train Simulator Confirmed

Unread postby buzz456 » Tue Jul 01, 2014 1:40 pm

Sheesh. Flt simulator revisited. What a shame.
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Re: Unreal Engine for Train Simulator Confirmed

Unread postby fecrails » Tue Jul 01, 2014 1:47 pm

Notice they made the announcement of DLC obsolescence after the summer DLC sale. !*brav*!
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Re: Unreal Engine for Train Simulator Confirmed

Unread postby plovdiv21 » Tue Jul 01, 2014 2:31 pm

that's really dumb-an either or choice-I want to keep my ts 2014 separately and get a separate install of the new game engine
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Re: Unreal Engine for Train Simulator Confirmed

Unread postby DrewG » Tue Jul 01, 2014 2:40 pm

What I think they should do and what seems most logical is put the launcher back in and let you select if you want to play the UE4 next gen or play the current gen.
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Re: Unreal Engine for Train Simulator Confirmed

Unread postby eyein12 » Tue Jul 01, 2014 2:40 pm

plovdiv21 wrote:that's really dumb-an either or choice-I want to keep my ts 2014 separately and get a separate install of the new game engine


Well you will as it clearly states. Sucks for third party devs because they will have to get their outdated products up to code and learn how. "leverage" was used as a clever term to put dtg in the driver seat until 3rd party devs catch up which may be months. But its encouraging they still want to release tools to devs. Its literally like starting all over again. I'm not worried.
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Re: Unreal Engine for Train Simulator Confirmed

Unread postby plovdiv21 » Tue Jul 01, 2014 2:46 pm

eyein12 wrote:
plovdiv21 wrote:that's really dumb-an either or choice-I want to keep my ts 2014 separately and get a separate install of the new game engine


Well you will as it clearly states. Sucks for third party devs because they will have to get their outdated products up to code and learn how. "leverage" was used as a clever term to put dtg in the driver seat until 3rd party devs catch up which may be months. But its encouraging they still want to release tools to devs. Its literally like starting all over again. I'm not worried.

I must be missing something where does it clearly state we can have both?
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Re: Unreal Engine for Train Simulator Confirmed

Unread postby eyein12 » Tue Jul 01, 2014 2:57 pm

We are mindful that a lot of people in the community have built up some fantastic collections of locomotives and routes over the last few years and we're absolutely going to continue to support those products, and indeed create new content, for the current generation Train Simulator. I can say that we are looking at making the next generation Train Simulator an optional upgrade so you can continue to use the current generation product with all of your current add-ons, whether or not you choose to upgrade to the next generation. So, if you are concerned that your machine might not be up to handling Unreal Engine 4, don't worry
.


Whether or not you choose to upgrade to the next gen being the key sentence. You can obviously have two instances of railworks on one cpu I'm sure it won't be any different when it comes.
They wouldn't say that if itdidnt imply a possible legacy mode. Or just have 2 versions since its not a forced upgrade
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Re: Unreal Engine for Train Simulator Confirmed

Unread postby artimrj » Tue Jul 01, 2014 2:57 pm

Read a little deeper, this won't be happening for about 2 years. We are getting a regular update to 2015 soon according to the article in enginedriver. They still have to make the UE4 engine work in a train sim. So lets not get too carried away with doom and gloom until we know what is really happening. To me the article states that you can keep what you have now or you can upgrade to the new when it does come out. That sounds like one or the other not both. BUT, that is my interpretation, otherwise I know what you all know. Which at this point is not much.
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