SEATTLE SUBDIVISION TO TACOMA RELEASED!

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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby eyein12 » Tue May 27, 2014 8:54 pm

Ok its posted.
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby jeanpierre » Wed May 28, 2014 11:21 am

Good Morning,
I am coming to you , after installing two routes :

1st: I bought the RW&A route......nothing , all is perfect , brillant job , please , accept my congratulations for the autors

2nd: I installed the Seattle to Tacoma route.....
-1-I put manually SOO Assets in EYEIN12 file
-2-I installed the Seattle route rwp
-3-I installed the Seattle Assets 1 to 5 rwp
-4-I installed the freeware Assets rwp
it is write (Assets\Toripony\Alleghany\Scenery_Structures_COA_Brdg_Slvr_Copy.TgPcdx and SlvrNEW.TgPcdx.....0 Octets)
-5-I installed Seattle fix rwp
-6-I installed Dash8 fix rwp
-7-finally I installed Seattle_route_V 3.8C

and for me , I thunk , it is good and enough....it was wrong.....and why ?
Simply , I never see , that it is written somewhere , that I need to buy more , the GP60.....and many freeroam doesn't run.....it is not very fun *!sad!* ...it is a very beautiful route , much work to do that , I undestand....but I have payed , and I stay on the plateform...some examples...?
any activities accept to start , impossible to load freight stocks......no quick drive possible , because I cannot find the route .....and finally , when I try to run some freeroams , except the first one:
"2014 update free roam MD "

the others , impossible to load stocks
" Incoming freights"......don't find tank car CN , BN1, BN , ATSF2 , covered Hopper BNSF4 ,
" local interyard" ......don't find GP60M_BNSF , tank car GATX-32810,
" Auburn Yard".....don't find Covered hopper ACFX , ACFX1
" Long Hood Forward GP60 Freeroam 2014"....don't find covered hopper SMNX1028
" Seattle sweatcher".....don't find tank car GATX 53807 , 32810
" night switch".....don't find tank car GATX-32810 , ADMX-26156 , 117
and I don't try the other.....I am a little desapointed....where are the link to find the Rolling stock......anywhere , and it is not noticied that I must buy more for an engine GP60.....and finally , if I don't make a mistake , after living in the only freeroam good for me , the cars and trukcs are crossing the level-crossing when the trains pass on.
well , when I will found some money , may be I try to run again on this route , in the futur.....in first , it will be very good and kind , if Mister IAN accept to give the link to donwload all necessary stocks for the activities
Best Regards
Jean-pierre
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby emd645e3 » Wed May 28, 2014 12:24 pm

I'm getting a save dump file error v42.5dmp or something along those lines. I installed everything in order and as well I deleted the track files in my Railworks. Any thoughts?
Last edited by emd645e3 on Wed May 28, 2014 12:49 pm, edited 1 time in total.
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby eyein12 » Wed May 28, 2014 12:29 pm

emd645e3 wrote:I'm getting a dump error 2.5tmp dump or something along those lines. I installed everything in order and as well I deleted the track files in my Railworks. Any thoughts?


did you delete PONtracks.bin? you may need to do a search for them again in your railworks folder and delete all occurances.
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby eyein12 » Wed May 28, 2014 12:31 pm

jeanpierre wrote:Good Morning,
I am coming to you , after installing two routes :

1st: I bought the RW&A route......nothing , all is perfect , brillant job , please , accept my congratulations for the autors

2nd: I installed the Seattle to Tacoma route.....
-1-I put manually SOO Assets in EYEIN12 file
-2-I installed the Seattle route rwp
-3-I installed the Seattle Assets 1 to 5 rwp
-4-I installed the freeware Assets rwp
it is write (Assets\Toripony\Alleghany\Scenery_Structures_COA_Brdg_Slvr_Copy.TgPcdx and SlvrNEW.TgPcdx.....0 Octets)
-5-I installed Seattle fix rwp
-6-I installed Dash8 fix rwp
-7-finally I installed Seattle_route_V 3.8C

and for me , I thunk , it is good and enough....it was wrong.....and why ?
Simply , I never see , that it is written somewhere , that I need to buy more , the GP60.....and many freeroam doesn't run.....it is not very fun *!sad!* ...it is a very beautiful route , much work to do that , I undestand....but I have payed , and I stay on the plateform...some examples...?
any activities accept to start , impossible to load freight stocks......no quick drive possible , because I cannot find the route .....and finally , when I try to run some freeroams , except the first one:
"2014 update free roam MD "

the others , impossible to load stocks
" Incoming freights"......don't find tank car CN , BN1, BN , ATSF2 , covered Hopper BNSF4 ,
" local interyard" ......don't find GP60M_BNSF , tank car GATX-32810,
" Auburn Yard".....don't find Covered hopper ACFX , ACFX1
" Long Hood Forward GP60 Freeroam 2014"....don't find covered hopper SMNX1028
" Seattle sweatcher".....don't find tank car GATX 53807 , 32810
" night switch".....don't find tank car GATX-32810 , ADMX-26156 , 117
and I don't try the other.....I am a little desapointed....where are the link to find the Rolling stock......anywhere , and it is not noticied that I must buy more for an engine GP60.....and finally , if I don't make a mistake , after living in the only freeroam good for me , the cars and trukcs are crossing the level-crossing when the trains pass on.
well , when I will found some money , may be I try to run again on this route , in the futur.....in first , it will be very good and kind , if Mister IAN accept to give the link to donwload all necessary stocks for the activities
Best Regards
Jean-pierre



Im sorry youre having trouble. you dont need to buy anything. I just used my locos for route and loco testing. I will be replacing them with default stuff. All the stock I used are repaints of default stock(stock that came with the game) I posted on my blog the links of the websites they can be retrieved. Just do a little searching on those websites and you will see them. the route is quick drive ready btw.
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby emd645e3 » Wed May 28, 2014 12:53 pm

eyein12 wrote:
emd645e3 wrote:I'm getting a dump error 2.5tmp dump or something along those lines. I installed everything in order and as well I deleted the track files in my Railworks. Any thoughts?


did you delete PONtracks.bin? you may need to do a search for them again in your railworks folder and delete all occurances.


Yeah I just did it again and found a couple but I still get the 42.5 error. I'll keep searching.

Ok I installed RW tools and I got a list of 324ish or so of files. I found the cause of it and now I'm down to like 5 or 6 missing files but they do not seem too important. But I am still am getting a 42.5 temp dump error with the route.
My office moves at 79mph and only stops for red signals...
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby awaken1977 » Wed May 28, 2014 4:51 pm

emd645e3, start logger before to start the game and check in the log, what was the last unsuccessful event before dump

It helped me to detect cause of crash, in case of C40-8W
There is an article, how to troubleshoot and run the logger (LogMate.exe in game directory)

http://railworksamerica.com/index.php/c ... _railworks
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby emd645e3 » Wed May 28, 2014 6:12 pm

awaken1977 wrote:emd645e3, start logger before to start the game and check in the log, what was the last unsuccessful event before dump

It helped me to detect cause of crash, in case of C40-8W
There is an article, how to troubleshoot and run the logger (LogMate.exe in game directory)

http://railworksamerica.com/index.php/c ... _railworks


Ok I just did but, it looks like it's looking for something from Allaboard like Ft Kent, trackplans, or something? And as well someones scenery name BryMac. But it does not seem to go with the route. Something about China which is the HS line I bought from JustTrains. I'm just getting frustrated cause I have spent literally all day (10am-6pm) trying to get this to work. !*hp*!
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby emd645e3 » Wed May 28, 2014 6:33 pm

This is what I see in my log:


[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, FtKent
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Allaboard, Trackplans
[RunTimeError 6:08:26 PM] Trace mdump.cpp : 282 = Dump taken
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BarnsRS, Cornish Branch Line
[Content 6:08:26 PM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : BryMac, Scenery
My office moves at 79mph and only stops for red signals...
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby eyein12 » Wed May 28, 2014 6:43 pm

that's very strange none of those items should be important enough to cause it to crash. did you manually drop in the soo line assets? and the freeware assets installed correctly?

at this point. try verify cache and restart your computer.
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby emd645e3 » Wed May 28, 2014 7:11 pm

eyein12 wrote:that's very strange none of those items should be important enough to cause it to crash. did you manually drop in the soo line assets? and the freeware assets installed correctly?

at this point. try verify cache and restart your computer.



Yeah. I just verified the caches. I'll try a restart but at this point I'm stumped. Haha
My office moves at 79mph and only stops for red signals...
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby eyein12 » Wed May 28, 2014 7:32 pm

and what did rw_tools say youre missing?
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby emd645e3 » Wed May 28, 2014 7:44 pm

eyein12 wrote:and what did rw_tools say youre missing?

Image
My office moves at 79mph and only stops for red signals...
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby eyein12 » Wed May 28, 2014 8:48 pm

no those don't matter at all. something else is going on...on your end unfortunately.
Home of the NEW TIER 4 GEVO PACK, SD90/80mac PACK, BNSF SEATTLE SUBDIVISION ROUTE,UPDATES and more...

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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby BoostedFridge » Wed May 28, 2014 8:52 pm

Unfortunately I'm getting the same 'dump' error as well. I got a clean run in from Tacoma to Auburn last night, but I'm now crashing every 3-5 minutes when I'm playing in the Tacoma area. I tried making a fresh free roam scenario to rule out rolling stock, but still get the crashes.
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