

krellnut wrote:Buzz knows what I need, and if he has it he can send it to me.


mdurdan wrote:dejoh wrote:Remind us in winter of 2014.
Haha I know its so slow but when you all see what were working on in the background you will like it. We have a team of artists working on several great projects some of witch you all know about and some of witch I cant mention yet. You'll see

Arklight wrote:The model looks nice. Wish the windshield glass wasn't completely clear. It looks like the engineer is sitting out in the open, which sort of ruins the external realism, IMO.
Any way to mod the textures to give the model realisting glass and glass reflections like the F95PH model that was released?
Thanks!



buzz456 wrote:There are plenty of folks around here that can fix most of these problems and do regularly. Nuff said.
buzz456 wrote:Arklight wrote:The model looks nice. Wish the windshield glass wasn't completely clear. It looks like the engineer is sitting out in the open, which sort of ruins the external realism, IMO.
Any way to mod the textures to give the model realisting glass and glass reflections like the F95PH model that was released?
Thanks!
Yeah go find the engine windows texture and mess around making the alpha layer lighter in painting application. That will make it less transparent. The one in the engine file is looking in and the one in cabview is looking out so it will have no affect when you are in the cab.


krellnut wrote:Somebody send me the audio folder and tell me the RPM range of said engine, and I'll fix it.
It looks like the the only major issue, internal prime mover sounds, is being worked on by Walter
. Not sure why RSC only created Marias Pass scenario's for this unit? The F45's also saw service on Steven's pass route. Are any Steven's pass scenarios being worked on for this unit? I tried searching the work shop and did not find any listed Return to DTG DLC Development & WIP
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