Marias Pass and Pacific Surfliner Inconpatable.

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Marias Pass and Pacific Surfliner Inconpatable.

Unread postby BlueLight » Thu Nov 07, 2013 5:56 pm

I was attempting to write an Empire Builder scenario using the F59 engine from the Pacific Surfliner and phase VI railcars. Every time I went to start the program it would crash the simulator and create a dump file.
I going to speculate that the redundancy in assets between the Marias Pass and the Surfliner is causing the program to throw fits as it doesn't know which assets it needs to use.
Has anyone encountered any similar problems and if so, what did you do to correct it.
“To alcohol - The cause of - And the solution to all of life's problems” Homer Simpson.
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Re: Marias Pass and Pacific Surfliner Inconpatable.

Unread postby Ericmopar » Thu Nov 07, 2013 8:38 pm

Did you clear the cache? When you are in the editor or programming something new, it helps to clear the cache first.
Other than that, I have no idea.
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Re: Marias Pass and Pacific Surfliner Inconpatable.

Unread postby BlueLight » Thu Nov 07, 2013 10:54 pm

Tried that. Still the same when I try to load the scenario the program crashes and leaves a dump file.
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Re: Marias Pass and Pacific Surfliner Inconpatable.

Unread postby artimrj » Fri Nov 08, 2013 6:45 am

Can you state what you used where? F59 on Marias Pass? Is that what is crashing? I have both and can try that when I get off work today.
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Re: Marias Pass and Pacific Surfliner Inconpatable.

Unread postby BlueLight » Fri Nov 08, 2013 9:38 am

I started the train at the far east end of Shelby. I was trying to recreate a modern AMTRAK schedule.
In the editor under DTM I tick off models, and both SD45 packs. under RSC I ticked off both GP38 packs. Both SD40 packs. Surfliner, SD40 wide nose, SD75 pack NS 01 pack and Sherman Hill.
Best of luck Bob.
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Re: Marias Pass and Pacific Surfliner Inconpatable.

Unread postby artimrj » Fri Nov 08, 2013 10:40 am

OK I got all of them but that is more than just a Marias and Surfy problem. I will try the PHI on Marias and see if that works, then turn on all your other assets.
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