MadMike1024 wrote:As I was working on the HRRR I decided to run the locomotive up the line a ways to see if I had some track oddities resolved. Imagine my shock to come around the bend at the 1 1/2 mile mark and find a cliff in the track!
It appears that a single terrain tile decide it need to be 100 feet higher than it's cousins. Does anyone know why it does that? I had my first mapping project ruined when a large chunk of the hand created terrain just went to 0 altitude.
Secondly, is it possible to replace a single tile in the terrain folder? I have a situation that would be easily resolved if it can be, otherwise I'm in for a bit of work.
TIA, MM
I don't know why it would have jumped UP 100 feet, but I bet the tile that went to zero was because you hit the T key one time without knowing it while you were over that tile. That has happened to many of us. If you have backups, you can replace that tile file; it will work fine. If you don't, you will have to temporarily create a new route from the same template you used previously and reload your terrain into that route. That will create a new tile for you to replace the bad one in your production version.
Speaking of backups, Mike has just put a cool new tool in RWTools for us. It is a superfast way to backup just your route to any location using the Clone Route button in the Check Routes panel. I now keep RWT running all the time I am working and pop over to it to do a backup directly to my flash drive after every sizable quantity of work (a few times in 6-8 hours). Giving each backup a new name (time&description) and keeping 5-6 backups gives me a choice of versions to revert to in case I discover problems hours after I did something. Try it out.
Tori