A little advice if you happen to make a very long train. If you decide to ever go back and re-edit it, be VERY, VERY PATIENT! I tried to re-edit a 7,000ft train to add a couple more locos to eliminate the wheel slip I was getting going up Donner Pass and it hangs at 95% on the load screen FOREVER! Went into task manager and it said Railworks wasn't responding.
I thought it was a edit bug that wouldn't let you re-edit a train. But I made a test train of just a loco and a caboose and it allowed me to edit it just fine. So this time I simply waited several minutes and my long train finally was able to be edited.
They need to optimize the consist builder in the future. As you add cars, it's response time to be able to add the next car gets longer and longer as your train gets longer.
ALSO.... I wish when you select a loco or car in your assembled train to edit (move, flip or delete), it would list it's name somewhere on the screen. I've used Krellnut's ES44 and SD70 10-packs and each helper has it's own name (70a, 70b, 70c, etc) with each having it's own unique sound file. But ONCE placed in your train, there is no indicator as to which helper you have selected once highlighted to move or flip. I have to remember which is which. I usually add them to the consist in alphabetical order so I know which one is which since there are no visual cues to tell the difference. I wouldn't have to remember the order if it simply gave me the name of it once selected (highlighted).
