dgallina wrote:The logo? Have you tried making it invisible with an alpha transparency layer?
Diego
buzz456 wrote:Make the background blue and the alpha black and see what happens.
buzz456 wrote:Make the background blue and the alpha black and see what happens.
buzz456 wrote:Somebody save me from embarrassment here.
function Initialise ()
-- Turn off "surge" at start.
Call( "Exhaust1a:SetEmitterActive", 0 )
Call( "Exhaust2a:SetEmitterActive", 0 )
Call( "Exhaust3a:SetEmitterActive", 0 )
Call( "Exhaust4a:SetEmitterActive", 0 )
gPrevRPM = 0
gPrevRPMDelta = 0
-- turn off the logo
Call( "ActivateNode", "logo", 0 )
Call( "BeginUpdate" )
end
PapaXpress wrote:buzz456 wrote:Somebody save me from embarrassment here.
I have to smirk, sorry. I know that MadMike has an answer, I just can remember what that answer is.
... and I should since I was up with him the night he did what he did... whatever it was.
... err... I just thought of something. Try adding this to the LUA:
Call( "ActivateNode", "logo", 0 )
so.... it should look something like this..
- Code: Select all
function Initialise ()
-- Turn off "surge" at start.
Call( "Exhaust1a:SetEmitterActive", 0 )
Call( "Exhaust2a:SetEmitterActive", 0 )
Call( "Exhaust3a:SetEmitterActive", 0 )
Call( "Exhaust4a:SetEmitterActive", 0 )
gPrevRPM = 0
gPrevRPMDelta = 0
-- turn off the logo
Call( "ActivateNode", "logo", 0 )
Call( "BeginUpdate" )
end
buzz456 wrote:I will try to mess with it in the morning. I think it's doable. A little trial and error.
XDriver wrote:What engine is this? Certainly looks as if the alpha is not total black. Would not matter what you did to the decal but if the alpha is jet black it should be invisible. I'm also finding out that using DXTBmp to export alpha and jet black it, is sometimes the only way to get it to work. Some skinners here don't like DXTBmp but I do and all my repaints came from using it.
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